3D animation transmedia
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Take Creative Control - An Ode to Creative Work

Take Creative Control - An Ode to Creative Work | 3D animation transmedia | Scoop.it
A film about the opportunity, hardship and responsibility of creative work.

 

Click Abowe

 

"

Behind every great advancement, in every industry, there is a creative mind.

Creativity may come easy, but creation is hard.

The late nights spent trying, and failing, and trying again.

All the while, holding onto our vision.
Pushing what we see in our mind's eye into the world.

But our brilliance is being held captive by forces around us and within us.

Middle men who play us down while marking us up.
Not giving us credit. Getting us to work for free.

And worse, we get in the way of our own success.
We rely on chance encounters. We’re disorganized and isolated, liable to go unnoticed.

We can do better.

When creative minds come together, the sum exceeds all expectations.
We connect, we learn, we critique, and we prosper.

It's not about money or fame, it's about doing what we love.

It's about creating our greatest work on our own terms.
It’s about realizing that creativity is not just an opportunity - it's a responsibility.

Here's to unleashing our full potential.
For us, and for the world that awaits what we will do next; Take creative control."

 

@safegaard


Via Henrik Safegaard - Cloneartist
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Rescooped by Fausto Cantu from Pervasive Entertainment Times
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Basic lesson in... Learn The Difference Between Virtual, Augmented And Mixed Reality

Basic lesson in... Learn The Difference Between Virtual, Augmented And Mixed Reality | 3D animation transmedia | Scoop.it
Do You Know The Difference Between Virtual, Augmented And Mixed Reality? The way we tend to see our reality are apparently made to change by many technolog

Via Gary Hayes
Fausto Cantu's insight:
Diferencias entre Realidad Virtual, Realidad Aumentada y Realidad Mixta
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Gary Hayes's curator insight, May 24, 9:15 PM
Quote "Mixed Reality (MR), on the other hand, refers to the ability to mix digitally rendered objects into our real environment. Wikipedia defines mixed reality as “the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality takes place not only in the physical world or the virtual world, but is a mix of reality and virtual reality, encompassing both augmented reality and augmented virtuality.” While MR experiences can definitely occur on a smartphone, headsets will likely control this space with a more immersive experience. Currently, Microsoft’s HoloLens, is the most popular MR device in development. It can accurately mix in digital objects into your existing environment, as it can scan the room and understand the space it is in."
Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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Immersive Storytelling Through Virtual Reality

Immersive Storytelling Through Virtual Reality | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:
Narrativa inmersiva y realidad virtual
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The Digital Rocking Chair's curator insight, May 23, 7:31 AM

 

Michel Reilhac:  "In an era where our digital culture has become superficial, virtual reality is a key to unlocking new in-depth experiences."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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Here's Why Your Brand Needs A Story

Here's Why Your Brand Needs A Story | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:
Tu marca necesita una historia
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The Digital Rocking Chair's curator insight, April 20, 1:32 AM

 

Christine Grové talks with Jeff Gomez about the power of transmedia storytelling for brands.

 

"Transmedia Storytelling is a model that will create various access points for consumers to get to your brand. It’s a process of engaging an audience across numerous forms of media through the artful and well-planned use of multiple-platform storytelling. And it can be applied to any brand of any size."

 

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Entrevista a Carlos Lirola: Lo nuevo da miedo a las marcas

Entrevista a Carlos Lirola: Lo nuevo da miedo a las marcas | 3D animation transmedia | Scoop.it
Carlos Lirola publicó un post titulado 'Un salto de fé' donde se pregunta por los motivos por los que muchas veces una marca no entra en determinado proyecto aunque esté hecho a imagen y semejanza del anunciante. En ondacro.com hablamos con él sobre el lugar en el que radica el problema, que muchas veces tiene…
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Branded Content Podcast
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Fan films. Cada vez más fan, cada vez más films

Fan films. Cada vez más fan, cada vez más films | 3D animation transmedia | Scoop.it
Para leer este post, recomiendo humildemente como maridaje musical Le Sacre du Printemps, de Igor Stravinsky, excepto durante el propio visionado, claro https://open.spotify.com/album/0F9N8HseBFNawOkrBFK38x Por una vez, el calendario del blog no me había pillado en la parra. Tenía preparado un post con opiniones y referencias sobre “los otros” YouTubers, los que no tienen un público…
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Fan films
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Storytelling In The World Of 360VR

Storytelling In The World Of 360VR | 3D animation transmedia | Scoop.it
Virtual Reality is opening up new storytelling genres and filmmakers are finding themselves with new tools, techniques, and complexity in the brave new w...

Via Simon Staffans
Fausto Cantu's insight:
On the possibilities and challenges (and worries!) of VR
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Devadas's curator insight, March 9, 2:32 AM
On the possibilities and challenges (and worries!) of VR
blaucloud's curator insight, March 10, 9:04 AM
On the possibilities and challenges (and worries!) of VR
Brad Tollefson's curator insight, March 19, 1:26 PM
On the possibilities and challenges (and worries!) of VR
Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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The Design Of Episodic Games (Part III)

The Design Of Episodic Games (Part III) | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

Diseño de juegos episódicos parte III

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The Digital Rocking Chair's curator insight, February 12, 2:32 PM


Pascal Luban:  "A game based on “brands” as strong as The Walking Dead or Games of Thrones automatically generate a lot of interest from gamers and the media. However, it would be a mistake to assume that episodic games became successful only because of their affiliation with some of the most popular TV series."

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How To Design For Different Age Groups

How To Design For Different Age Groups | 3D animation transmedia | Scoop.it
Factors that influence web design for different age groups include psychology, accessibility, usability, and a site’s user interface design.
Fausto Cantu's insight:

Diseñar para diferentes generaciones

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15 Storytelling Techniques Every Content Marketer Should Know

15 Storytelling Techniques Every Content Marketer Should Know | 3D animation transmedia | Scoop.it
Storytelling techniques any marketer can use to tell a brand story.

Via José Carlos
Fausto Cantu's insight:

15 técnicas de storytelling

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La realidad virtual será una fuente de innovación multisectorial - Blogs en CincoDías.com

La realidad virtual será una fuente de innovación multisectorial - Blogs en CincoDías.com | 3D animation transmedia | Scoop.it
Esta semana hemos podido leer varias noticias en relación a los esfuerzos que está realizando Apple para incorporarse a la carrera para liderar la realidad virtual. En esta carrera encontramos a varias empresas que destacan por haber estado trabajando intensamente estos últimos años en el desarrollo de dispositivos y soluciones....
Fausto Cantu's insight:

La realidad virtual como fuente de innovación 

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Exclusive: Inside Lucasfilm's "Star Wars" VR Project

Exclusive: Inside Lucasfilm's "Star Wars" VR Project | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

Starwars VR

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The Digital Rocking Chair's curator insight, February 1, 2:12 PM


Daniel Terdiman:  "Lucasfilm released Jakku Spy, which puts viewers in the role of a Resistance agent in the desert world of Jakku, last month. But the company is only now, exclusively toFast Company, opening up to talk about the process behind its first foray into an official Star Wars VR experience."

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Tendencias creativas 2016: Shutterstock

Tendencias creativas 2016: Shutterstock | 3D animation transmedia | Scoop.it
Mire cómo será el mundo del diseño este año con la última infografía de Shutterstock.
Fausto Cantu's insight:
Tendencias creativas 2016
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How virtual reality will grow in 2016

How virtual reality will grow in 2016 | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

Crecimento de VR en 2016

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The Digital Rocking Chair's curator insight, January 4, 4:04 AM


Adario Strange:  "2015 was the year virtual reality finally shed its niche status and made real inroads into mainstream culture."

Marco Favero's curator insight, January 4, 4:59 AM

aggiungere la vostra comprensione ...

Jan-Olof Steen's curator insight, January 18, 12:48 PM

 

Adario Strange:  "2015 was the year virtual reality finally shed its niche status and made real inroads into mainstream culture."

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Lean content creation – together with the audience

Lean content creation – together with the audience | 3D animation transmedia | Scoop.it
I’ve been fascinated by the lean development principles for quite some time. It is something that feels very right, very modern and very effective, even if the principles and the way of working might take some time getting used to and embracing – more or less time, depending on what kind of company you’re working…

Via Simon Staffans
Fausto Cantu's insight:
Lean content creation – together with the audience
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Simon Staffans's curator insight, May 20, 4:07 PM
Thoughts on implementing lean thinking into content creation processes and audience engagement strategies.
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CGI Animated Short Film HD: "Alive Overwatch Animated Short Film" by Blizzard Entertainment

3D Animated Alive Overwatch Animated Short Film by Blizzard Entertainment. Featured on http://www.cgmeetup.net/home/overwatch-alive-animated-short/ Makin

Via Henrik Safegaard - Cloneartist
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Content, content, content!  Take a Look At New York’s Virtual Reality ‘Invasion!’ #VR

Content, content, content!  Take a Look At New York’s Virtual Reality ‘Invasion!’ #VR | 3D animation transmedia | Scoop.it
A slew of virtual real movies at Tribeca. Baobab Studios premiers its first virtual reality movie, Invasion!

Via Gary Hayes
Fausto Cantu's insight:
Content, content, content!
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Gary Hayes's curator insight, April 18, 2:35 AM
Yay content - QUOTE  "On April 16, Baobab Studios is premiering Invasion! exclusively in virtual reality on Oculus Rift, HTC Vive, and Samsung Gear VR. Just under seven minutes, the computer-animated film is told from the perspective of a cute white bunny, who is out to save the Earth from destruction by invading aliens. Ethan Hawke narrates."
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No es el contenido idiota. Es el usuario

No es el contenido idiota. Es el usuario | 3D animation transmedia | Scoop.it
Los virus campan a sus anchas por mi casa desde hace 10 días y no he tenido mucho tiempo para elaborar el artículo que merecen ustedes, lectores de este blog. A cambio, voy a hacer un resumen de cosas que me rondan la cabeza la última semana. Espero que no se deba a la fiebre…
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No es el contenido idiota. Es el usuario
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How the Original Star Wars Trilogy Fooled Everyone With Matte Paintings

How the Original Star Wars Trilogy Fooled Everyone With Matte Paintings | 3D animation transmedia | Scoop.it
Before the computing era, ILM was the master of oil matte painting, making audiences believe that some of the sets in the original Star Wars and Indiana Jones trilogy were real when they weren’t. They were the work of geniuses like Chris Evans, Mike Pangrazio, Frank Ordaz, Harrison Ellenshaw, and Ralph McQuarrie.

Via Henrik Safegaard - Cloneartist
Fausto Cantu's insight:
How the Original Star Wars Trilogy Fooled Everyone With Matte Paintings
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Sustituyamos las escuelas por videojuegos

Sustituyamos las escuelas por videojuegos | 3D animation transmedia | Scoop.it
Después de un duro día de colegio o de instituto, el niño o el adolescente que perfectamente podrían protagonizar esta historia solo tiene un deseo: lanzar su mochila al suelo y encender su Playstation. Mientras camina de vuelta a casa va decidiendo a qué juego jugará hoy. Lleva dos semanas jugando al de disparos y…
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Sustituyamos las escuelas por videojuegos
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Pixar and Khan Academy Release Free Online Course for Aspiring Animators | Make:

Pixar and Khan Academy Release Free Online Course for Aspiring Animators | Make: | 3D animation transmedia | Scoop.it
If you've ever wanted to know how the animators at Pixar do it, then you need to check out the Pixar in a Box classes from Khan Academy.

Via John Evans
Fausto Cantu's insight:

Cursos gratis de Pixar?

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Juan Jose Trujeque Garrido's curator insight, February 12, 6:47 AM

Hello, I can enter the course to take? that paguina I can see well the requirements to enter the course.

Julie Wedgwood's curator insight, February 14, 8:57 AM

Oh wow, I want to do this course!

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Amongst other things - We Badly Need Episodic Narratives in VR - Road to #VR

Amongst other things - We Badly Need Episodic Narratives in VR - Road to #VR | 3D animation transmedia | Scoop.it
The more I think about virtual reality, the more I start to address the reasons that I’m attracted to it in the first

Via Gary Hayes
Fausto Cantu's insight:

La necesidad de narrativas episódicas para VR

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Gary Hayes's curator insight, February 10, 2:15 AM

Quote "

Whether you can affect an outcome in the narrative, or just go along for the ride is clearly up to the developers, but I propose that both passive and active cinematic experiences are ripe for the picking, and that we should be experiencing full episodes of content like Super Turbo Atomic Ninja Rabbit and Negotiator on the regular.

Creating the mental space for VR narratives is in essence what Oculus Story Studio has been trying to spark in the VR community using Henry, and their most recent projectDear Angelica, to argue the case for cinematic narratives in VR. The idea that narrative-based VR experiences can be entertaining—even without your own personality thrust into the mix—is so potent, so directly attainable at this very moment that it’s sending chills down my spine just thinking about it."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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How Gaming Director Keith Arem Developed His First "Transmedia" Film

How Gaming Director Keith Arem Developed His First "Transmedia" Film | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

Director de "Call of duty "presenta su primer film Transmedia 

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The Digital Rocking Chair's curator insight, February 9, 2:17 PM


Susan Karlin:  "After propelling games such as Call of Duty to global blockbusters, Arem looks to change the game for feature films."

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Marketing y comunicación en tiempos de Realidad Virtual

Marketing y comunicación en tiempos de Realidad Virtual | 3D animation transmedia | Scoop.it
En 2015 la VR sonaba lejana, pero tras la fuerte inversión de Facebook y los lanzamientos de Samsung y Sony, parece que el futuro ya está aquí.
Fausto Cantu's insight:

Marketing y realidad virtual

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'Trouble Shooter' Storyboard Pitch

'Trouble Shooter' Storyboard Pitch | 3D animation transmedia | Scoop.it
An incredible performance by Eric Goldberg who pitches an unproduced 1947 Donald Duck storyboard.
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'Trouble Shooter' Storyboard Pitch
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