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Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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How Star Wars Made $27 Billion

How Star Wars Made $27 Billion | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

como hizo star wars 27 billones?

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The Digital Rocking Chair's curator insight, February 6, 1:47 PM


Adrian Covert:  "Think Star Wars made most its money off the films? Think again!"

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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Attention Filmmakers, Here's Why You Need a Storyworld for Your Film

Attention Filmmakers, Here's Why You Need a Storyworld for Your Film | 3D animation transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, May 16, 2014 1:23 AM


Karim Ahmad:  "Consider: your film exists in a storyworld. The time, the place, the characters; you’ve created all of it already. A community of stories, ready to be told. "

Henrik Safegaard - Cloneartist's curator insight, May 16, 2014 3:28 AM

Here is some pure "Gold" tips for anyone. Storytellers, Filmmakers, Teachers, Writers, Businessmen and entrepreneurs.


This article is written for Filmmakers but it do have some essential truth  that works anywhere with a little translation.


Click and check it out.

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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Games Are a Whole New Form of Storytelling

Games Are a Whole New Form of Storytelling | 3D animation transmedia | Scoop.it

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Maxine Horn's curator insight, November 29, 2013 8:06 AM

Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?

Mariale Peñalosa Arguijo's curator insight, November 29, 2013 10:01 AM

add your insight...

 10
Katie Chase's curator insight, December 5, 2013 5:28 AM

Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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Creating blockbuster worlds: an interview with Jeff Gomez [#transmedia]

Creating blockbuster worlds:  an interview with Jeff Gomez [#transmedia] | 3D animation transmedia | Scoop.it

With media becoming pervasive and every one of us capable of making some degree of noise, how do you cut through a 'chaotic storm of omni-casting for many' to reach your target audience?

US based transmedia luminary Jeff Gomez, who has worked on 'blockbuster universes' such as Pirates of the Caribbean, Halo and Avatar, shares some of his expertise with Fiona Milburn.


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XYEYE's curator insight, June 6, 2013 12:18 PM

#XYEYE #transmedia #JeffGomez

Alex Alexander's curator insight, June 26, 2013 12:21 AM

"Interesting take on sub categories of Transmedia. Popularised by Jenkins Transmedia 202: further Reflections,  paper; Transmedia Activism and Transmedia Branding are now becoming organic extensions of Transmedia Storytelling. Looking forward to seeing Jeff in NZ"

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Storyworld & Immersion before Plot & Platform.

Storyworld & Immersion before Plot & Platform. | 3D animation transmedia | Scoop.it

Mike Jones:  "In any discussion and professional practice of ‘new media’ there is a swag of terminology that gets kicked around;  cross-media, multi-platform & transmedia, interactive and pervasive media, emergent, non-linear and participatory storytelling, etc etc…"


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The Digital Rocking Chair's curator insight, January 27, 2013 11:15 PM

This post is full of interesting nuggets of information.  From definitions, to examples, to process and opinion, this post takes you past cross-platform, multi-platform, and transmedia, into the realm of immersive experiences.

Henrik Safegaard - Cloneartist's curator insight, January 28, 2013 5:21 AM

Very interesting reading -

Katie Frank's curator insight, January 28, 2013 2:15 PM

Integrated writing, many modes for writers today.

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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The Difference Between Good Worldbuilding And Great Worldbuilding

The Difference Between Good Worldbuilding And Great Worldbuilding | 3D animation transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, November 17, 2014 3:57 PM


Charlie Jane Anders:  "Worldbuilding is the bedrock of science fiction and fantasy. We obsess about it constantly, because characters and plots are often only as compelling as the worlds they inhabit. We've decried bad worldbuilding before -- but what makes worldbuilding great?"

Rescooped by Fausto Cantu from Digital Cinema - Transmedia
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Want to Write Great Science Fiction? Read Classic Literature

Want to Write Great Science Fiction? Read Classic Literature | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair, Digital Cinema in Transition
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The Digital Rocking Chair's curator insight, May 15, 2014 5:51 AM


Esther Inglis-Arkell:  "Worldbuilding is a major challenge for science fiction creators -- building a plausible world from scratch involves thinking about lots of variables. But sometimes, to imagine the future, the best way is to look to the past. Classic literature can help you build a world more believably alien than anything you've yet imagined."

Sharrock's curator insight, May 15, 2014 9:38 AM

Focused reading of exemplars (master works) will improve writing.

Henrik Safegaard - Cloneartist's curator insight, May 15, 2014 10:56 AM

Worldbuilding is a major challenge for science fiction creators — building a plausible world from scratch involves thinking about lots of variables.But sometimes, to imagine the future, the best way is to look to the past.


Classic literature can help you build a world more believably alien than anything you've yet imagined.


You will find great tips here and be sure not to skip the comments.

Click the headline.

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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What Vin Diesel Can Teach You About Transmedia

What Vin Diesel Can Teach You About Transmedia | 3D animation transmedia | Scoop.it

Caitlin Burns:  "Many people look at Vin Diesel and see the well-muscled action star of The Fast and the Furious; the high-speed, high-testosterone thrill ride that dominates box office figures with adrenaline fueled car chases."


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The Digital Rocking Chair's curator insight, July 5, 2013 2:27 AM
"The creative mind behind multiple blockbuster franchises, Vin Diesel builds story worlds" ... a fascinating article from Caitlin Burns.
Dr. Pamela Rutledge's curator insight, July 6, 2013 4:23 PM

Transmedia projects are for those willing to play the long game

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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Digital Publishing for Filmmakers: The Karada and The Silent History [#Transmedia]

Digital Publishing for Filmmakers: The Karada and The Silent History [#Transmedia] | 3D animation transmedia | Scoop.it

Randy Astle:  "Transmedia by definition requires producers to work in more than one medium; the fun, most of the time, is in devising ways to carry a narrative (or narrative world) across different platforms" ...


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Henrik Safegaard - Cloneartist's curator insight, March 5, 2013 2:16 AM

Interesting - Click the headline for the full story.

Joakim Baage's curator insight, March 5, 2013 10:55 AM

The book business need this kind of thinking

Debbie Elicksen 's curator insight, March 5, 2013 11:43 AM

The future is now