3D animation transmedia
20.3K views | +0 today
Follow
Your new post is loading...
Your new post is loading...
Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

The Design Of Episodic Games (Part III)

The Design Of Episodic Games (Part III) | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

Diseño de juegos episódicos parte III

more...
The Digital Rocking Chair's curator insight, February 12, 2:32 PM


Pascal Luban:  "A game based on “brands” as strong as The Walking Dead or Games of Thrones automatically generate a lot of interest from gamers and the media. However, it would be a mistake to assume that episodic games became successful only because of their affiliation with some of the most popular TV series."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

Designing Next-Gen Virtual Reality Gaming Experiences

Designing Next-Gen Virtual Reality Gaming Experiences | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

Diseño de experiencias para la nueva generación de juegos VR

more...
The Digital Rocking Chair's curator insight, September 28, 2015 8:36 PM


Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

Henrik Safegaard - Cloneartist's curator insight, September 29, 2015 3:27 AM

Games allow us to explore uncharted worlds, enhance our own creativity and help us understand and solve complex problems in ways we never thought possible. Next-generation gaming experiences should keep these core ideals alive. If all else fails, games should ultimately just be fun, right?

Jan-Olof Steen's curator insight, January 18, 12:45 PM

 

Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

 

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

Life Is Strange: episodic video games prove as addictive as episodic TV

Life Is Strange: episodic video games prove as addictive as episodic TV | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

Videojuegos episódicos prueban ser igual de adictivos que los episodios de la tele

more...
The Digital Rocking Chair's curator insight, April 29, 2015 6:55 AM


Calum Marsh:  "Games structured like prestige TV shows present unique difficulties – having to essentially build different games – but also unique opportunities: ‘It’s really cool to be able to react to what your community likes about it as you’re making it’"

Dean Meyers's curator insight, April 30, 2015 8:53 AM

Interesting transformation of gaming, from MORP (Massive Online Role Playing) to episodic video games--the biggest factors being the visuals and the size of the playing field. However, it does still depend on engaging storytelling, the invitation to suspend disbelief, and come into the world of the characters on screen.


As episodic TV grew out of episodic radio which grew out of serialized stories in newspapers (look up Charles Dickens, for instance), it's not surprising that harnessing the video tools used in adventure gaming can be used for this mode of gaming.


On to the holodeck!

James Coombes's curator insight, May 2, 2015 8:08 AM

“Players,” Guilbert concludes, “are looking for something new. They’re tired of playing the same kind of games all the time. What we want to bring them is something different, something slower, more poetic, more nostalgic – something which isn’t so present on the market.”

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

The evolution of gaming, from the console to the cloud

The evolution of gaming, from the console to the cloud | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, January 8, 2015 1:38 PM


Eli Epstein:  "From the laboratory to arcades and, later, onto shelves and into the cloud, video games have radically evolved in the past 50 years."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

My favourite waste of time: why Candy Crush and Angry Birds are so compulsive

My favourite waste of time: why Candy Crush and Angry Birds are so compulsive | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, May 22, 2014 12:58 AM


Keith Stuart:  "Why do we get so addicted to simple games? Here are the psychological theories mobile games designers have learned to exploit."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

A Beginner's Guide To Making Your First Video Game

A Beginner's Guide To Making Your First Video Game | 3D animation transmedia | Scoop.it



Via The Digital Rocking Chair
more...
Hans Heesterbeek's curator insight, August 6, 2013 2:45 AM

Could be usefull. I'm not experineced in makeing games. But for some projects it could be useful. Wouldn't it be better, smarte and quicker to get somebody involved how knows the busines or are these tools for concepting? 

@CotCotCotApps's curator insight, August 6, 2013 9:31 PM

Some good advice: learn by doing, start small and be ready to fail! 

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

Where's My Mickey Mobile Game Launches New Transmedia Mickey Mouse Initiative At Disney

Where's My Mickey Mobile Game Launches New Transmedia Mickey Mouse Initiative At Disney | 3D animation transmedia | Scoop.it

John Gaudiosi:  "There’s a new transmedia take on Mickey Mouse underway at the Walt Disney Company. Disney Mobile is releasing the latest iteration of its bestselling Where’s My Water? franchise on June 20 and the first to feature Mickey Mouse" ...


Via The Digital Rocking Chair
more...
Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

10 Steps to Game Planning Your Gaming Campaign

10 Steps to Game Planning Your Gaming Campaign | 3D animation transmedia | Scoop.it

John Vaskis:  "Setting up a gaming crowdfunding campaign is easy. Creating a successful one that reaches its fullest potential takes some more effort though — think of it as the difference between beating Halo on Normal and Difficult."


Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, March 28, 2013 2:07 AM

Good advice for anyone thinking of running a crowdfunding campaign.

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

Transmedia Synergies: Remediating Films and Video Games

Transmedia Synergies: Remediating Films and Video Games | 3D animation transmedia | Scoop.it

Henry Jenkins:  "I immediately know I wanted to pass this video essay along to my blog readers — for many reasons" ...


Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, January 10, 2013 2:50 AM

This comes highly recommended by Henry Jenkins.  Say no more.

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4

How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4 | 3D animation transmedia | Scoop.it

"For anyone who’s created a monster hit entertainment property, success comes with a built-in challenge--how do you follow yourself?"  Kevin Ohannessian speaks "to franchise director Frank O’Connor and some of the key players behind creating Halo 4 and reshaping the future of Halo."


Via The Digital Rocking Chair
more...
Cole Larson's curator insight, September 27, 2013 10:51 AM

I am a huge Halo 4 player I ahve a clan called Pure and I have 7 guys in the clan if you want to join message me on Xbox live. Gamertag SteelWithValor. I think they did a good job on the game I just wish there was longer single player, and more guns in the game. Fun overall I give the game a 9.5 out of 10.

Rescooped by Fausto Cantu from Machinimania
Scoop.it!

Man Of Action Studios Founders Talk Games And Transmedia

Man Of Action Studios Founders Talk Games And Transmedia | 3D animation transmedia | Scoop.it

John Gaudiosi: "The studio was ahead of the transmedia curve and thus far it’s paid off for them and all of the content creators they’ve worked with. Gaming and Hollywood continues to converge and these creatives are forging ahead with new cross-platform experiences" ...


Via The Digital Rocking Chair, Henrik Safegaard - Cloneartist
more...
No comment yet.
Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

'Hawken': From indie computer game to transmedia powerhouse

'Hawken': From indie computer game to transmedia powerhouse | 3D animation transmedia | Scoop.it

Brian Crecente: "Hawken: A year and a half ago no one, beyond the team of nine working on the game, had ever heard the name. But by the end of this year, if all goes to plan, Hawken the game will launch in the eye of a transmedia storm that includes a video web series, a graphic novel, feature film and plans for an animated television show, action figures, a novel and perhaps, one day, lunch boxes."


Via The Digital Rocking Chair
more...
No comment yet.
Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

How Gaming Director Keith Arem Developed His First "Transmedia" Film

How Gaming Director Keith Arem Developed His First "Transmedia" Film | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

Director de "Call of duty "presenta su primer film Transmedia 

more...
The Digital Rocking Chair's curator insight, February 9, 2:17 PM


Susan Karlin:  "After propelling games such as Call of Duty to global blockbusters, Arem looks to change the game for feature films."

Rescooped by Fausto Cantu from Machinimania
Scoop.it!

How Video Games Have Become The Perfect Storytelling Medium

How Video Games Have Become The Perfect Storytelling Medium | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair, Henrik Safegaard - Cloneartist
Fausto Cantu's insight:

Porque los Video Juegos se han convertido en el Medio Narrativo Perfecto

more...
The Digital Rocking Chair's curator insight, September 21, 2015 12:30 AM


Robin Burks:  "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."

Henrik Safegaard - Cloneartist's curator insight, September 22, 2015 11:23 AM

This isn't a new concept, of course, but with the big push Sony gave for Until Dawn, it's an example of a growing trend of how developers embrace video games as mediums for telling stories.

Nathan Schultz's curator insight, November 25, 2015 7:55 PM

The recent video game, Until Dawn, offers players the ability to choose the course of the game's narrative by giving the gamer the power to decide each character's actions.  In one scene, two teenagers are tied to a chair, with sharp spinning blades descending on their heads, and the choice of whether one-or both-of the teenagers dies is left entirely to the viewer.  

 

This idea is fascination because it explores the notion that gamers should serve as the "director" deciding the fate of the characters on screen, which ties back in with the concept that modern audiences want stories to be subject to their will.

 

Robin Burks:  "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

3 Transmedia Tips From The Most Addictive Mobile Game Ever

3 Transmedia Tips From The Most Addictive Mobile Game Ever | 3D animation transmedia | Scoop.it

Via siobhan-o-flynn, The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, March 12, 2015 3:36 PM


Lee Robinson:  "In essence, the game [The Simpsons Tapped Out] allows the show’s creators to transcend their narratives from one media platform (TV) to the other (Mobile Game)."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game

Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, June 6, 2014 1:52 PM


Tomas Rawlings:  "The open waters of the internet have provided a space for experimentation and video games have been innovative with a series of video experiments. Here’s five examples of how video games have been re-defining video whilst TV was looking the other way" ...

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

Mobile Is the Future, but Not in Gaming

Mobile Is the Future, but Not in Gaming | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, September 17, 2013 5:07 AM


Matthew C. Klein:  "The growth of games for smartphones and tablets isn't a threat to the blockbusters made for consoles and personal computers" ...

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

Meteor's Take on Transmedia

Meteor's Take on Transmedia | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
more...
Henrik Safegaard - Cloneartist's curator insight, July 26, 2013 5:23 AM

"The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production. The [a]list daily sat down with Meteor's vice president of transmedia marketing and promotions Paula Cuneo to discuss the unusual nature of Hawken's marketing efforts."

And it's a  free-to-play Game -

Justin Nalepa's curator insight, July 26, 2013 1:40 PM

As a big fan of the mech genre, I can't wait to see and play this game for myself!

Дима Аркас's curator insight, July 27, 2013 5:42 AM

Познавательный кейс...

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

EVE Online Makes History [#Transmedia]

EVE Online Makes History [#Transmedia] | 3D animation transmedia | Scoop.it

Noah J Nelson:  "The massively multiplayer game EVE Online is a siren song for sci-fi fans looking to lose themselves in a starfaring society" ...


Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, April 12, 2013 12:15 AM

With the new EVE interactive timeline player narratives can become canon, can become part of the world's official backstory.  Is this the ultimate in fan engagement?


Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

Story Glyphs

Story Glyphs | 3D animation transmedia | Scoop.it

Edwin McRae:  "There’s a recurring design flaw in games that really bugs me.  Non player characters that I meet, start to get to know, and never see again.  They’re a storytelling one night stand!"


Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, February 13, 2013 3:35 AM

Edwin McRae advocates the use of story glyphs to replace annoying NPCs and their "dead-end dialogue".

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

'Videogames can be art, but art can never be games'

'Videogames can  be art, but art can never be games' | 3D animation transmedia | Scoop.it

Daniel Robson: "The debate about whether games are, or are not, art has always struck me as deeply stupid, for the following two reasons" ...


Via The Digital Rocking Chair
more...
Manuel's comment, May 7, 2013 5:01 PM
L'art dels videojocs... un videojoc és algo avui en dia que de vegades es valora pco
Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

OFFSHORE: a creative space between serious games and i-docs

OFFSHORE: a creative space between serious games and i-docs | 3D animation transmedia | Scoop.it

Sandra Gaudenzi: "It combines game logic and immersive interface to tackle a serious problem such as offshore oil extraction: its dangers, its economic and ecologic consequences. More than anything it tries to find a new language to engage a web audience that is game savvy, but maybe not energetically engaged" ...


Via The Digital Rocking Chair
more...
No comment yet.
Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
Scoop.it!

Transmedia Tuesday: The Secret World's Games Within Games

Transmedia Tuesday: The Secret World's Games Within Games | 3D animation transmedia | Scoop.it

Chaunton: "Secret World is set in the world we live in, but the conceit is that, unbeknownst to most of us, there is a secret world hiding behind our normal, everyday lives " ...


Via The Digital Rocking Chair
more...
No comment yet.