3D animation transmedia
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Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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Immersive Storytelling Through Virtual Reality

Immersive Storytelling Through Virtual Reality | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:
Narrativa inmersiva y realidad virtual
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The Digital Rocking Chair's curator insight, May 23, 7:31 AM

 

Michel Reilhac:  "In an era where our digital culture has become superficial, virtual reality is a key to unlocking new in-depth experiences."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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How virtual reality will grow in 2016

How virtual reality will grow in 2016 | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

Crecimento de VR en 2016

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The Digital Rocking Chair's curator insight, January 4, 4:04 AM


Adario Strange:  "2015 was the year virtual reality finally shed its niche status and made real inroads into mainstream culture."

Marco Favero's curator insight, January 4, 4:59 AM

aggiungere la vostra comprensione ...

Jan-Olof Steen's curator insight, January 18, 12:48 PM

 

Adario Strange:  "2015 was the year virtual reality finally shed its niche status and made real inroads into mainstream culture."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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What The Growth Of Virtual Reality Will Mean For Brands

What The Growth Of Virtual Reality Will Mean For Brands | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

que significado tiene para las marcas el crecimiento de la realidad virtual?

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The Digital Rocking Chair's curator insight, October 26, 2015 3:58 AM


Pete Sena:  "At its core, VR is the ultimate manifestation of the collision between our physical and digital worlds. But the digital technology must be advanced enough that it is able to trick the human mind — a pretty intelligent computer that can detect the slightest delta from how we perceive our physical world and cause the entire digital reality to fall apart."

jose antonio gabelas's curator insight, October 26, 2015 6:06 AM

añada su visión ...

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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6 Rules for Making Movies in the VR Age

6 Rules for Making Movies in the VR Age | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

6 reglas para hacer películas en tiempos de la realidad virtual

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The Digital Rocking Chair's curator insight, August 28, 2015 5:14 AM


Angela Watercutter:  "Making movies for virtual reality is unlike any previous kind of filmmaking. You can’t “frame” a 360-degree shot. There are no cuts. And, weirdly enough, the characters can know you’re there."

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Design Tips For VR Games

Design Tips For VR Games | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

tips para diseñar juegos en VR

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The Digital Rocking Chair's curator insight, June 22, 2015 4:56 AM


Tadhg Kelly:  "VR's coming whether you like it or not. How best to make use if it?"

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TV industry faces its ‘ketchup’ moment: ‘Mobile is now the first screen’

TV industry faces its ‘ketchup’ moment: ‘Mobile is now the first screen’ | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

Mobil ahora es la primera pantalla....

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The Digital Rocking Chair's curator insight, April 15, 2015 3:30 PM


Stuart Dredge:  "France Télévisions’ director of future media Eric Scherer on the trends providing headaches and huge opportunities alike for television firms" ...

Peter Mellow's curator insight, April 15, 2015 10:06 PM

The 4th screen has become the FIRST screen! What implications does this have for the video we shoot? Should we be designing all our videos for viewing on the small screen first now?

 

http://en.wikipedia.org/wiki/Fourth_screen

 

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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How to Sell a TV Show to Netflix

How to Sell a TV Show to Netflix | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

Como venderle una serie a Netflix?

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The Digital Rocking Chair's curator insight, April 6, 2015 2:28 PM


Liz Shannon Miller:  "Not every series that ends up on Netflix comes via the traditional studio system. Sometimes, the story is as indie as they come."

Debbie Elicksen 's curator insight, April 10, 2015 11:19 AM

The playing field is so much more lucrative than it has ever been for film makers.

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6 Ways Virtual Reality Will Change Filmmaking

6 Ways Virtual Reality Will Change Filmmaking | 3D animation transmedia | Scoop.it

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RENE FIORI's curator insight, March 27, 2015 4:47 AM

réalité virtuelle

Stephen Lee's curator insight, March 27, 2015 9:01 AM

The next step in both the film and video game industries, virtual reality (or VR) provides so many new perspectives and an even deeper layer of immersion. Even training and education will benefit greatly as people will be able to learn and practice more accurately before being put in the field for volatile professions such as heart surgery or the military.

Jesse Studin's curator insight, March 29, 2015 11:27 PM

VR has the potential to change the entertainment sector forever. Virtual reality is a way to put the user in the "entertainment piece". This is backed by face book's two billion dollar investment in Oculus.

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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At Sundance, the VR Filmmaking Revolution Is Officially Underway

At Sundance, the VR Filmmaking Revolution Is Officially Underway | 3D animation transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, January 27, 2015 1:26 PM


Angela Watercutter:  "If the offerings at this year's Sundace Film Festival are any indication, VR filmmaking is coming—as soon as these folks figure out how to master it."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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Hollywood explores the virtues and evils of social media

Hollywood explores the virtues and evils of social media | 3D animation transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, October 18, 2014 3:19 PM


Josh Rottenberg & Amy Kaufman:  "Since the advent of social networking services such as Facebook, Twitter and Instagram — few of which existed when today's young movie audience was born — the duality of social media has bedeviled academics, artists and everyday people alike, as long-held social norms established in an analog world have rapidly given way to a new age of selfies, likes and status updates."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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Can Binge-Viewing TV Actually Be Good for Kids? Amazon Has a Plan

Can Binge-Viewing TV Actually Be Good for Kids? Amazon Has a Plan | 3D animation transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, May 26, 2014 4:00 AM


Ben Travers:  "With the studio's first ever original kids' shows debuting this summer, Amazon is trying to break into children’s programming from a groundbreaking new angle: long-term education."

Dr. Pamela Rutledge's curator insight, May 26, 2014 5:38 PM

Journalists and society-at-large do #Amazon and viewers a huge disservice by tagging kid-centric content as '#binge-viewing' as if putting the viewer in control of what he/she watches is a bad thing--not to mention that it has nothing to do with what Amazon is trying to accomplish with their programming for preschoolers.  


Creators working with Amazon have intentionally tried to step out of their adult bias and look through eyes of preschoolers.  Their goal is to create engaging content that triggers curiosity and creativity.   This is the same approach I advocate for storytelling and central to the persona development and audience profiling in the courses & workshops we teach via Fielding's Masters program.  The fact that Amazon streaming allows for viewer controlled consumption encourages other activities because there is no #FOMO by playing through scheduled broadcasts.  Seriously, how is this even remotely negative?  When will we get over blaming the audience for exercising choice in content consumption?  I get how this is disruptive to current business models and how media companies might not be thrilled at having to be more creative to earn attention and loyalty, but consumers should be celebrating not labeling and journalists should get on board.

Henrik Safegaard - Cloneartist's curator insight, May 27, 2014 4:08 AM

 Tara Sorensen, Head of Kids Programming at Amazon Studios:

:

"We're not asking them to sit in front of the television and tie them to a block of programming [like with standard broadcast television]. They can pause it.

They can rewatch it. It offers up a nice amount of flexibility, so I don't think it's just about keeping them in front of a 'screen' for us."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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MIT Open Documentary Lab Launches _docubase

MIT Open Documentary Lab Launches _docubase | 3D animation transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, November 26, 2013 3:45 PM


Sarah Salovaara:  "As a consumer of new media – to say nothing of its makers – how does one go about keeping abreast of the emerging form's constant developments?"

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How video games are transforming the film industry

How video games are transforming the film industry | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair, Henrik Safegaard - Cloneartist
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The Digital Rocking Chair's curator insight, November 18, 2013 2:42 PM


Steve Boxer:  "They once wanted to emulate films. But now it is the movie industry that is adopting the technology of video games" ...

Henrik Safegaard - Cloneartist's curator insight, November 19, 2013 7:49 AM

Video game technology and video games are acknowledged by Bafta now, and are rightly getting credit for what they are, which is extraordinary pieces of art.

Click tor read more.

Critical Thinking at BHCC's curator insight, October 30, 2014 11:33 AM

This is interesting.


-Nuari

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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Exclusive: Inside Lucasfilm's "Star Wars" VR Project

Exclusive: Inside Lucasfilm's "Star Wars" VR Project | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

Starwars VR

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The Digital Rocking Chair's curator insight, February 1, 2:12 PM


Daniel Terdiman:  "Lucasfilm released Jakku Spy, which puts viewers in the role of a Resistance agent in the desert world of Jakku, last month. But the company is only now, exclusively toFast Company, opening up to talk about the process behind its first foray into an official Star Wars VR experience."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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5 Visual Storytelling Trends to Watch Out For in 2016

5 Visual Storytelling Trends to Watch Out For in 2016 | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:
5 Tendencias de Storytelling para tomar en cuenta en 2016
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The Digital Rocking Chair's curator insight, November 4, 2015 1:24 PM


Nayomi Chibana:  "An analysis of visual storytelling, reasons why it will dominate the content marketing world in coming years and our predictions for 2016."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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Is Transmedia Storytelling the New Digital Marketing?

Is Transmedia Storytelling the New Digital Marketing? | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

La Narrativa Transmedia es el Nuevo Marketing Digital?

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The Digital Rocking Chair's curator insight, October 4, 2015 5:34 AM


Jason Thibeault:  "I think it’s safe to say that marketing has changed. A lot. Gone are the days of telling your message. It’s all about engagement now. It’s about digital presence. It’s about storytelling. And how you tell that story may make or break your business. But the old way of storytelling may not cut it."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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Oculus and film: why virtual reality is the new silver screen

Oculus and film: why virtual reality is the new silver screen | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

Porque Oculus se convertirá en la nueva pantalla de plata

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The Digital Rocking Chair's curator insight, August 26, 2015 3:29 PM


Kevin Oliver:  "The final film frontier" ...

Dominique Taste's curator insight, August 28, 2015 11:28 AM

La technologie Oculus, qui appartient à Facebook, poursuit ses développements hors du jeu, vers le cinéma. Oculus Story Studio a déjà présenté 2 premiers courts métrages au festival Sundance 2015 et prépare actuellement 5 fictions qui devraient être visibles en 2016.

Our Movie Talk's curator insight, August 28, 2015 3:03 PM

The future is now.

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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As the Video Wars Mount, a New Way for Creators to Get Paid

As the Video Wars Mount, a New Way for Creators to Get Paid | 3D animation transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, June 6, 2015 9:15 AM


Davey Alba:  "As online video rushes into the mainstream, competing services are looking for ways to hold onto their stars."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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A Video Creator’s Guide to Facebook vs. YouTube

A Video Creator’s Guide to Facebook vs. YouTube | 3D animation transmedia | Scoop.it

Via siobhan-o-flynn, The Digital Rocking Chair
Fausto Cantu's insight:

Guía comparativa para creadores Facebook vs. YouTube

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The Digital Rocking Chair's curator insight, April 12, 2015 3:17 PM


Carlos Pacheco:  "Facebook now boasts more video views per month than YouTube, but is it the best way for creators to get their content noticed? Here’s a quick guide to the pros and cons of posting videos on either platform."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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SXSW 2015 Key Entertainment Trends

SXSW 2015 Key Entertainment Trends | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
Fausto Cantu's insight:

 Tendencias del SXSW 2015

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The Digital Rocking Chair's curator insight, March 31, 2015 1:12 AM


Christine Weitbrecht:  "As some of you may have gathered from my Twitter feed, I was back at SXSW this year. Just like last year, my time at SXSW has been incredibly inspirational and educational, and there are a few key entertainment trends that I would like to share with you."

Jeni Mawter's curator insight, March 31, 2015 10:16 PM

Audience immersion and ownership are crucial.

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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8 Tips for Turning Your Digital Comics into a Business

8 Tips for Turning Your Digital Comics into a Business | 3D animation transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, January 28, 2015 2:05 PM


Todd Allen:  "The business side of the comics business is something that doesn’t get discussed nearly as much as it should and that can cause some stumbling blocks — particularly for creators striking out on their own."

Rescooped by Fausto Cantu from Digital Cinema - Transmedia
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YouTube Doubles Its Frame Rate (And Here's Why You Should Care)

YouTube Doubles Its Frame Rate (And Here's Why You Should Care) | 3D animation transmedia | Scoop.it
Frame rates are boring tech jargon, we know. But YouTube has just made a major upgrade that will affect content creators everywhere.

Via The Digital Rocking Chair, Digital Cinema in Transition
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The Digital Rocking Chair's curator insight, November 2, 2014 11:33 AM


Mark Wilson:  "Frame rates are boring tech jargon, we know. But YouTube has just made a major upgrade that will affect content creators everywhere."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game

Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game | 3D animation transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, June 6, 2014 1:52 PM


Tomas Rawlings:  "The open waters of the internet have provided a space for experimentation and video games have been innovative with a series of video experiments. Here’s five examples of how video games have been re-defining video whilst TV was looking the other way" ...

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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BBC iWonder: Introducing Interactive Guides [A new way to tell stories on the web]

BBC iWonder: Introducing Interactive Guides [A new way to tell stories on the web] | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, January 21, 2014 2:24 AM


Andrew Pipes:  "Interactive guides take a different approach to presenting content compared to traditional web articles or TV and radio programmes online. They organise video and audio, rich infographics, written summaries, and activities into stories that make the most of our interactive medium."

Rescooped by Fausto Cantu from Transmedia: Storytelling for the Digital Age
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The New Digital Storytelling Series: Lance Weiler

The New Digital Storytelling Series: Lance Weiler | 3D animation transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, November 24, 2013 1:47 PM


MIT Open Documentary Lab:  "[Lance] Weiler is a boundary-pushing transmedia storyteller who has, among many notable achievements, directed and self-distributed innovative movies (The Last Broadcast, Head Trauma), created an ARG for Head Trauma, made the immersive storytelling short Pandemic, and founded the regular creative conference diy days and the transmedia company Reboot Stories."

Claudia Benassini Félix's curator insight, November 27, 2013 3:53 PM

Sara Wolozin, del laboratorio de documentales del MIT; conversa con Lance Weller. Se trata de un importante narrador transmedia que ha dirigido películas muy reconocidas entre los expertos del tema. Muy recomendable porque nos introduce en la trayectoria y experiencia de un realizador del tamaño de Weller.