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21st Century Literacy and Learning
Information related to learning in the 21st Century
Curated by Les Howard
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What’s Trending in Classroom Games?

What’s Trending in Classroom Games? | 21st Century Literacy and Learning | Scoop.it
This infographic showcases how games help students learn and retain, engage and get motivated to learn and many more fascinating results.

Via Dr. Susan Bainbridge, Virginia Pavlovich
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Ryan McDonough's curator insight, July 7, 5:09 PM

More evidence to support how games in the classroom improve student performance and learning retention. Being user-friendly, personalizing instruction, increasing engagement, and familiarity to technology based applications are reasons cited for their effectiveness. Games stimulate the brain, grabs and focuses attention, and motivate learning through stimulation, and allowing the user to take ownership by controlling their own actions. Infographics like this are a great tool to display on your classroom website or show at conferences. There's always going to be doubters when they hear the name "games" in school.

Rescooped by Les Howard from Using Technology to Enhance Learning
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What Makes Educational Games Work?

What Makes Educational Games Work? | 21st Century Literacy and Learning | Scoop.it
As the gaming in education continues to grow, one of the foremost experts in the field, Constance Steinkuehler, makes the case for why it's important to pay att (@stevegallagher TY for the RT: What Makes Educational Games Work?

Via Dr. Susan Bainbridge, Dr. Richard NeSmith
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