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21st Century Technology Integration
Cool tools, tips and ideas for the 21st Century Classoom
Curated by Jamie Forshey
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Why we need more visual texts in our teaching and learning

Why we need more visual texts in our teaching and learning | 21st Century Technology Integration | Scoop.it

Found this fantastic infographic touting the success of infographics. Reading it (or more correctly, viewing it) immediately focused my thoughts on the use of visual texts in classrooms today.

 

Unlike other infographics I link to on Mr G Online, I’m not going to discuss the specific points presented – that would be contradictory to the message of the infographic. I’ll let you get your own meaning from it. However, I am going to reflect on how it made me consider the use of visual texts in education.


Via Beth Dichter
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Nancy Jones's curator insight, July 15, 2013 1:50 PM
 

As a visual learner myself, I love onto graphics, beginning with the dAiley ones posted NBC USA Today since its inception. 

Caleb Yap's curator insight, July 17, 2013 11:30 PM

really? more of these non-classical pedagogical methods?

Audrey's curator insight, August 29, 2013 2:53 PM

You can absorb the visual faster and make sense of it in a holistic way; particularly if you spend time engaging with the information from different physical points of view. The information is embedded in the memory because the individual is encouraged to project their own meaning.  Having been directed to view educational materials, the learner can them be asked questions to test their understanding. 

 

Visual learning is necessary from a young age and is what home school sources learning is all about.  

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GeoGuessr: Let's explore the world!

GeoGuessr: Let's explore the world! | 21st Century Technology Integration | Scoop.it

GeoGuessr is a geography game which takes you on a journey around the world and challenges your ability to recognize your surroundings.


Via John Dalziel
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John Dalziel's curator insight, May 15, 2013 4:20 PM

GeoGuessr is a simple game based on Google maps.
An image is provided of an unknown place somewhere in the world and users have to guess where it is and click that place on the map.
As it's based on Google maps street view, users can actually explore around the image and look for clues.
Once they click on the map they will see the real location and how close or far away they were.
Points are awarded depending on how close users are to the real Users have five turns to score as many points as possible.
Using an Interactive White Board, and Triptico to randomly select learners, practitioners can...
- show learners provided images
- ask them to guess where it is and
- ask them to justify their answers by describing what they can see.

A great way to bring the world into the learning environment; good for learners to explore inside the images and pan around to look for clues. Could be used for discriptive language development; get learners to write short descriptions of each of the five places visited during one game.
I found it fun and a little addictive.