Children teaching parents and teachers about the latest high-tech device has become a cliche. The truth at the core of the cliche, however, doesn’t disappear with repetition. Occasionally, cartoons refresh that tired cliche by throwing a spotlight on the differences between digital natives–a.k.a. children–and digital immigrants–a.k.a. parents and teachers. Here are a few cartoons that enlivened the cliche for me and illustrate the distance between the gadget knowledge children have and the knowledge, skills, and dispositions that await those children in school.
What is the most important element in PBL unit? There are8 elements to choose from:
* Significant Content
* A Need to Know
* A Driving Question
* Student Voice and Choice
* 21st Century Skills
* Inquiry and Innovation
* Feedback and Revision
* Publicly Presented Product
This post states that a driving question is most important. "If you find the right questions then most of the other factors identified are covered automatically."
The question then becomes "How do you generate a great question and who is the right person to generate that question?" To this the answer would be the students.
If this is an area where you are not sure how to work with students then look into the the work of the Right Question Institute (RQI) and their Question Formation Technique (QFT). To help you better understand this they provide a look at "how question generation was embedded at the heart of a PBL unit."
I agree with naysayers that we still need face-to-face interactions. However, if my grandparents had been tweeting during the great depression, I can only imagine how much more connected they would have felt instead of being isolated raising 4 children on an farm relying on weekly letters to reassure them that the war was ending! The benefits outweigh the negatives!
Gamed based learning is a powerful tool for teaching! As a data nerd, I have seen first hand the achievement scores of students who game vs. don't game. This is not a scientific study, but is based on seeing scores skyrocket from students who are accused of "doing nothing" in school and yet are avid gamers. Hmmm.
Let students ask questions and let their questions guide them to explore. It's okay if a inquiry path leads to a dead end. Allow students to learn what it means to tweak their question and follow a different path.
While educators often focus on class behavior as a measure of student engagement, a new study finds subtler facets of engagement can be harder to flag but just as critical for their long-term academic success.
There seems to be a perception that online gaming has a detrimental impact on children’s development. Nothing could be further from the truth, and there are countless–and complex–reasons for this, but it also makes sense at the basic benefits of game-based learning.
Game-based-learning lines up with Marzano's brain-based-strategies. While games in and of themselves (like any technology) are a vehicle for learning that must be follow-up with real life connections and applications or we've given our students..well..just another game to play.
"I'm not a PR guy. I'm just a teacher. But they say that if you want to be a disruptor, the best experience is no experience. So here goes... 1. It's not about the technology. It’s about what students are empowered to do because of your technology."