A report published today highlights good practice examples designed to enhance the information literacy skills and know-how of postgraduate students and early career researchers in UK higher education.
"Audiobooks seem to greatly appeal to many people and alienate others, who consider them, somehow, a ‘cheat’ on the experience of reading. For children, however, they are proven literacy tool that help kids by:
Introducing them to books above their reading level
Improving their vocabulary acquisition, fluency and comprehension
Teaching critical listening
I don’t really understand all the negative flap about them, though.
I think people get too hung up on the idea that somehow audiobooks replace reading – they don’t, and should not. They are simply a different experience that allows people/kids with different dominant learning modalities (auditory vs. visual, etc.) to enjoy the art of storytelling in a way most suited to their strengths, and are especially great to use with reluctant readers to lead the back into the reading process itself."
Video editing could be very money consuming due to its requirement for large hard-disk storage, high computer performance and expensive video editing software. There’s tonnes of free tools that do the job fairly well. Here we bring you 30 free web services and tools for video editing. You don’t pay a penny while enjoying the fun of video clips editing.
To many, Web 3.0 is something called the Semantic Web, a term coined by Tim Berners-Lee, the man who invented the (first) World Wide Web. In essence, the Semantic Web is a place where machines can read Web pages much as we humans read them, a place where search engines and software agents can better troll the Net and find what we're looking for
There is a new digital divide on the horizon. It is not based around who has devices and who does not, but instead the new digital divide will be based around students who know how to effectively find and curate information and those who do not.
Within this complex process or so many other relevant themes that contribute to learning: creativity, analysis, evaluation, innovation, application, and scores of other verbs from various learning taxonomies.
So the following infographic from Mentoring Minds is immediately relevant to all educators, and students as well. It’s a bit of a mash of Habits of Mind, various 21st century learning frameworks, and the aforementioned learning taxonomies, promoting collaboration, problem-solving, and real-world connections (standard “critical thinking fare” with Habits of Mind-sounding phrases such as “Open-Mindedness.”"
"Some say the future of classroom learning should be digitized and 'gamified,' so that students barely notice they are learning. Do students learn important skills and concepts playing computer games? What do you think?"
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