The goal of Project Tango is to give mobile devices a human-scale understanding of space and motion.
The people working on this are for real! What a bunch of great minds working together... It is ambitious, and in the age of wearable tech, Project Tango is a cornerstone to a better integration of these techs in the physical world.
A tangible way to do 3D animation in a 3D world. Thanks to an input device composed of interchangeable, hot-pluggable parts. Embedded sensors measure the device’s pose at rates suitable for real-time editing and animation. Splitter parts allow branching to accommodate any skeletal tree.
Interesting tool to speed the lengthy animation process!
At the Mobile World Congress (MWC) in February, the UX Lab presented the research concept “Remote Control over Mobile Networks” that they’ve been working on lately. In the following video, Marcus Gårdman of the UX Lab presents the core of the concept:
Never posted anything VR headset craze on the "Relevant Entertainment" ScoopIt topic I curate... I don't believe that much in VR for gaming, BUT I recently got my eyes open on its potential for 'presence'. Now in retrospect, I understand why Facebook bought Oculus Rift, and it makes me wonder why Cisco did not.
There is still a long way to go for this type of usage, but for a more casual type of "presence", it is doable with current network capacities.
How Carl Bass, the CEO of Autodesk, is shaping the maker movement—from his garage.
"Bass isn’t boasting. He has poured at least as much money into his workshop as other CEOs pour into vintage wine collections or boats, but his hobby isn’t about impressing anybody else. It’s just for him. He still spends every Saturday morning from 6 to 11 beavering away on various projects in pleasant isolation. And yet, his weekend work is having a profound effect on the maker movement.
A few years ago, Bass recognized that two powerful forces were poised to intersect: the rise of online sharing and the return to analog building in maker spaces. [...] Bass saw that Autodesk could fill a crucial niche by helping everyday people bridge the gulf between digital design and physical manufacture."
Yesterday, there was a wall of Tesla patents in the lobby of our Palo Alto headquarters. That is no longer the case. They have been removed, in the spirit of the open source movement, for the advancement of electric vehicle technology.
Once again paving the way to 21st century industrial shift to smaller, more optimized and bolder companies.
From the outset, Hi works like Twitter or Instagram. You start by posting a "sketch"-a photo and a caption-which gets geo-tagged and published to your stream. You can leave the sketch the way it is, if you'd like, and never add anything more, but this is where the community part comes in [and] nudge you to expand upon your sketch by tapping the "Tell me more" button. Now you can expand your photo and caption into a story, or "moment," which can be a paragraph or thousands of words. Instead of likes or thumbs up or hearts, you can simply thank a person with a one-line note.
social media at its best... real people, real experiences, real interaction
A brilliant invention yet a revolutionary. A new invention looks set to change Scuba and diving in general. It's shocking task lies in the idea of microscopic, nano scale 'artificial Gills', can effectively separate the Oxygen from the water while diving, on demand. A series of tiny threads or strands have microscopic holes along their width, which are smaller than water molecules
if it works, then it is a dream come true for scuba divers :)
Google now owns a little piece of Apple. Today, Google announced that it's spending $3.2 billion to acquire Nest, a successful home hardware tech startup founded by Tony Fadell, the father of the Apple iPod.