Are there ‘rules’ for digital citizenship? And how are the unique from non-digital, ‘local’ citizenship?
These are the questions the fine folks at ISTE tackled in the follow infographic that seeks to clarify ‘norms’ for citizenship in the digital age. We’ve offered a definition for digital citizenship in the past, and this graphic takes that idea and adds general advice for what this might look like in action. ISTE explains,
The TLE TeachLivE™ Lab is a mixed-reality teaching environment supporting teacher practice in classroom management, pedagogy and content. The TLE TeachLivE™ Lab, developed at the University of Central Florida, is currently being used at over 85 campuses in the United States and growing to include multiple school districts and international partners. Each partner utilizes the TLE TeachLivE™ Lab in a unique manner depending on the needs of their students, teachers, professors, and community stakeholders. The TLE TeachLivE™ Lab provides pre-service and in-service teachers the opportunity to learn new skills and to craft their practice without placing “real” students at risk during the learning process.
I often hear from teachers, “I’ve tried flipping my class, and it just didn’t go very well.” The reason many of these teachers gave for abandoning the flipped approach was “the at-home learning just didn’t happen.” In-Class Flipping That response brought to mind the in-class flip model. If you are not familiar with in-class flipping, it keeps all parts of the flipped model at school. Teachers pre-record direct instruction, which becomes a station in class for small groups of students to rotate through. While students are at their stations, the teacher would work one-to-one with some students, while others students spend time on independent activities or group work. Watch this video to learn more about in-class flipping.
The key to getting your classroom to run smoothly and minimize behavior issues is to establish procedures and routines. This takes significant work and practice in the beginning but is well worth the effort! The following procedures are key to a successful teaching experience: Beginning the day — Enter the room politely; put away your backpack,…
Conclusions The learners must do the learning. We need to make sure that learners are able to work within an environment that helps them do this. In other words, our job as teachers is to create the conditions for success. There are no right or wrong ways to build an effective learning environment. It needs to fit the context in which students will learn. However, before even beginning to design a course or program, we should be thinking of what this learning environment could look like. Technology now enables us to build a wide variety of effective learning environments. But technology alone is not enough; it needs to include other components for learner success. This is not to say that self-managing learners cannot build their own effective, personal learning environments, but they need to consider the other components as well as the technology.
The simplest way to define an essential question is to call it an open question. It cannot be answered with a ‘yes’ or a ‘no’ or being labelled true or false. If you can Google the answer or respond in a brief manner, it doesn’t inspire intense investigation or creative output. That’s how you know it isn’t an essential question!
We have all been there, the off-site meeting where plates of bagels and muffins and the cups of coffee from the buffet are clinking and clattering as we settle into our seats to discuss how to build our business. But aside from the quality of the catering, the success of the meeting will have much to do with everyone’s mindsets, and the way they show up in the room.
When we work with our teams to build a productive team meeting, we talk about the 4 Meeting Mindsets, and inevitably, they can all identify with (either personally or as witness to) one of them
Most of the blogs I write that get a good response are the ones about teaching. Thankfully. I'd write a book but a) it takes too much time b) the money is terrible and c) I'd just be repeating everything I've already written here. It would be called 'Into the Rainforest of Teaching and Learning'.…
To unlock formative assessment’s full potential, go beyond the bar chart and get students to reflect on their own learning goals, areas for growth, and next steps. Thankfully, the digital tools you're already using often have features to support this.
VThe analysis of such situations shows that effective eLearning can take the best from traditional education and even surpass it. Modern learning tools should allow instructors and students to create, edit, and comment on all presented materials. This will encourage discussion and keep everybody updated on the latest news. Webinars and instant messages in chats are especially necessary in the corporate sector, for example when new products are put on the market and the first hands-on experiences are highly valued
You should probably check out your PLN and clean up your professional learning game. Or possibly make one, if you haven't already. Maybe you have one and didn't even know it. Maybe you have carefully curated it and it's time to take a quick glance to be sure it's all up to date.
Our data-saturated age enables us to examine our work habits and office quirks with a scrutiny that our cubicle-bound forebears could only dream of. Today, on corporate campuses and within university laboratories, psychologists, sociologists and statisticians are devoting themselves to studying everything from team composition to email patterns in order to figure out how to make employees into faster, better and more productive versions of themselves. ‘‘We’re living through a golden age of understanding personal productivity,’’ says Marshall Van Alstyne, a research scientist at M.I.T. who studies how people share information. ‘‘All of a sudden, we can pick apart the small choices that all of us make, decisions most of us don’t even notice, and figure out why some people are so much more effective than everyone else.’’
Yet many of today’s most valuable firms have come to realize that analyzing and improving individual workers — a practice known as ‘‘employee performance optimization’’ — isn’t enough. As commerce becomes increasingly global and complex, the bulk of modern work is more and more team-based. One study, published in The Harvard Business Review last month, found that ‘‘the time spent by managers and employees in collaborative activities has ballooned by 50 percent or more’’ over the last two decades and that, at many companies, more than three-quarters of an employee’s day is spent communicating with colleagues
After re-vamping my blog header (Teaching Good: Branding Evil) I took a serious look at my professional Twitter profile and changed it, too! Though, I admit - I'm still not used to it but I'm giving it a whirl!
"Here is a handy cheat sheet we have been working on during the last few days. This is basically a collection of some of the best apps and web tools to use for each of the six thinking levels in Bloom's digital taxonomy. This work is based on resources we have previously reviewed and shared in Bloom's Taxonomy section here in EdTech and mLearning. We invite you to check it out and share with us your feedback."
In his TED Talk exactly six years ago, American video game designer Jesse Schell predicted a future in which games would rule everyday life. The government would hand out experience points—aka tax relief—for making “right” decisions, such as paying off your credit card bill or saving more in your retirement fund. Companies, too, would use gamification to collect data and reward you based on what you buy, eat, and even how long you brush your teeth.
Well, the future has arrived—at least in China. Using a unique database of consumer information, a gamified social credit systemcompiles individual social credit scores. Introduced in agovernment-approved pilot project from the world's biggest online shopping platform, it’s said to be a test-drive of sorts for a similar program that will be mandatory for all Chinese citizens by 2020. (Imagine a score based not just on purchases and credit payments, but also on traffic violations and social media behavior.)
Inspired by a conversations in the EdCampSTL Makerspace and with Adam Maltese from Indiana University, I've been thinking a lot about how I assess learning in our Makerspace. Here, I propose five ideas for assessing student learning and validating/invalidating our approach.
On our best days as teachers, we have lofty goals. Inspire our students to greatness. Instill them with compassion, courage, and intellectual curiosity. Shape the next civil rights lawyer, Supreme Court justice, or president.
But I often have a more modest goal for myself as a teacher, focused less on the future than the present. As a baseline, minimum requirement: Make sure school doesn’t suck.
Plenty of factors make school miserable for kids, at least some of the time, and most of those factors are outside our control...While many factors are out of their control, teachers still have a responsibility to try to make students' time in the classroom as enjoyable and meaningful as possible, writes Justin Minkel.
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