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As more and more students interact digitally–with content, one another, and various communities–the concept of digital citizenship becomes increasingly important. Which begs the question: what is digital citizenship? Later this week, we’re going to have a more in-depth look at the characteristics of digital citizenship, but the infographic below I ran across on educatorstechnology.com last week takes a more student-friendly approach by defining digital citizenship in terms of its actions and habits: using, sifting, mastering, creating–the literal actions that ultimately define the tone of a student’s interactions with their digital environments. This makes it useful not just as a visual for teacher understanding, but for students to discuss, internalize, and apply themselves. In fact, hanging it in the classroom, computer labs, media centers, and other highly-visible places might make sense as well: the rules of the world of digital networks and social media.
Competency Works – Learning from the Cutting Edge
It’s not overtly taught in many teacher-prep programs, but learning how to think creatively is key not only to student success, but teacher longevity as well. Teachers encounter situations every day that require creative thinking.
You've arrived at the tip of the iceberg. There's a tremendous amount of free content, helpful resources and ideas on this site for improving the array of 21st Century Skills we call information fluency (others call it information literacy). To help you find what you need, here are a few tips for effectively using this site.
Via Dennis T OConnor
One of the many skills that eLearning designers need is the ability to write clear and engaging content. It's a fact that eLearning should be a carefully planned and created to fully succeed in meeting the needs of your learners. The writing in an eLearning course needs to stand on its own without an instructor. Instead of being used to support the instructor’s lesson, the writing is the star of the show. It must be engaging and clear, almost a combination of the best of technical and marketing writing to interest the e-learner in the material and impart information.
Who should be taking online courses? Are online courses equally appropriate for all students? Can any content be taught in an online format or do some kinds of material lend themselves to mastery in an electronic environment? Who should be teaching these courses? These are all good questions that institutions offering online courses—and instructors teaching them—should consider.
So with the final term underway at our elementary school, the grade 3 and 6 teachers are starting to prep for the test. Our superintendent @cdsmeaton has always told us that the PATs should not affect our teaching practice. “I am a staunch believer”, he tells us, “that a focus on excellent teaching will lead to excellent results, no matter how it’s measured.” I tell them the same thing. But it doesn’t quite play out that way in the mind of the individual teacher. PATs, existing as they are, leave teachers with a strong sense of responsibility to prepare their students to write them; and as long as the tests are administered in such a way that has very little to do with the type of learning teachers are being called upon to engage in, there will be a bit of an exit from engaging learning around this time every year. Heres what I’m getting at:
TeachThought.com has a series of posts about self-directed learning by Terry Heick and the staff, well worth a read! “ “Learning is most effective when it’s personalised; it means something to the learner. That happens when people feel they are participants and investors in their own learning, shaping what and how they learn, and able to articulate its value to them.” — Leadbeater, Charles
Via Gust MEES, Jim Lerman
Guest blogging today is our old friend, SuperCounselor, who scolded me mercilessly about not posting more frequently graciously offered to cover for me while I try to keep up with everything that's...
Via Mary Perfitt-Nelson
In my recent posts, The changing role of L&D: from “packaging” to “scaffolding” plus “social capability building” and Towards the Connected L&D Department I wrote about the need to move from a focus on “packaging” training to “scaffolding” learning, and I said I would talk more about what “scaffolding” looks like. For me, this is the key way for workplace learning professionals to move the learning industry into the future. In this post I’m going to look at “instructional scaffolding” but in subsequent posts, I will consider “scaffolding performance support &teamcollaboration” in the workplace as well as “scaffolding professional learning“. The concept of instuctional design is well known. It usually refers to the process of extracting knowledge from Subject Matter Experts, and presenting this content in a logical order for individuals to study. It also involves putting together formative quizzes and summative assessments to test understanding, and presenting this all in the form of courses, workshops, programmes etc. In many cases it is about “packaging” everything up and delivering this “instructional parcel” to individuals.
Via Susan Bainbridge
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Do you know the actual theories of learning? A learning theory is an attempt to describe how people learn, helping us understand this inherently complex process.
Good questions are at the heart of good inquiry. They should be higher-order, rich, worthy, essential and/or fertile. They are often open-ended (have no right or wrong answer) but are backed by subsidiary questions which are usually closed. Get the initial question right and the rest of the inquiry flows well. Young children and those new to inquiry will need help in framing the initial question or problem. The ultimate aim is for them to be able to frame their own questions for inquiry but initially they will need teacher guidance to do this.
Having essential questions drive curriculum and learning has become core to many educators' instructional practices...Although essential questions are powerful advance organizers and curriculum drivers, the problem is that the essential questions are typically developed by the educator not the learners. The educator may find these questions interesting and engaging, but that does not insure that students will find them as such...
Gamification has been an extremely popular trend lately but will gamification always going to be just about points and badges? The answer is an emphatic no.
If you are a novice to eLearning, it is wise to know a few key principles about eLearning design.
My province is currently taking a very close look at curriculum. The reason for this is to ensure that the Program of Study remains responsive and relevant to students as our world continues to change. Policy makers are committed to designing ”Engaging curriculum that inspires every student, every day.” They are also calling upon teachers to include learning experiences that build important 21st century competencies such as those I have outline in earlier posts. “These competencies enable students to understand their world, engage fully in their education, relate well to others, manage their lives wisely, and contribute positively to their communities...
Social media professional Mallie Hart gets down to business with the 12 Most Must Learn SMetiquette Lessons.
Via Susan Bainbridge
...I am more and more convinced that a single “C” – CONTROL – may prove the bedrock for the development of all those other “Cs.” For in the giving of control, I believe we provide student learners with more opportunities to practice the skills organically and authentically than if we assign them work organized into the seven “Cs.” Through the autonomy of control – motivated by the control of choice – we naturally invest ourselves in those seven “Cs.” When we feel in control, we learn to take control, and we develop our capacities to maintain good control...
Via Tibshirani, kathyvsr
eLearning offers students the opportunity to find the right mix of educational tools to help our employees maximize the learning experience.
Via Verena Roberts
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