After developing several dozen flipped lessons and guiding other teachers to create their own, I'm putting down my tablet and grabbing a bullhorn. It's time for "flippers" to set the record straight -- teachers who want to adopt flipped learning have to start thinking of themselves as architects, not video producers.
Knowing that difference is critical to unleashing the instructional power of flipped learning and sustaining a movement that can improve teaching and learning. The differences are simple, yet stark:
Video producers design splashy content. Architects build instructional value.Video producers think about the power of images. Architects think about the power of ideas.Video producers teach subjects. Architects teach students.
The Open University are pleased to announce 2014's Innovating Pedagogy report, the third innovation report in its series released by The OU. Download the 2014 Innovating Pedagogy Report The annual Innovating Pedagogy report explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation.
Behind every successful business, there is a product and or service which swings open the flood gates to satisfied clients and high conversion rates. When it comes to anything presented online, it is the quality of content in which you market that matters most.
This article contains great impact Elements every blog post should include to get needed results.
To compete in today’s global, knowledge-based, innovation-centered economy, young people must go beyond a high school diploma and acquire not just academic knowledge, but interpersonal and interpersonal capacities. That is, they must engage in deeper learning. As schools shift away from traditional education models in favor or providing deeper learning environments, they are required to replace their outdated technology practices and implement a new infrastructure to support student learning. The Role of Digital Technologies In Deeper Learning, the latest paper in the Students at the Center Deeper Learning Research Series, explores how partnering deeper learning strategies with effective technology designs allows for greater educational success.
"What follows is an explanation of the Flipped Classroom Model, a model where the video lectures and vodcasts fall within a larger framework of learning activities. (Note: I am titling it the Flipped Classroom Model to get folks’ attention given the Flipped Classroom popularity right now. It really is a cycle of learning model.) It provides a sequence of learning activities based on the learning theories and instructional models of Experiential Learning Cycles – http://reviewing.co.uk/research/learning.cycles.htm and Bernice McCarthy’s 4MAT Cycle of Instruction- http://www.aboutlearning.com/what-is-4mat/what-is-4mat."
The Handbook of Research on K-12 Online and Blended Learning is an edited collection of chapters that sets out to present the current state of research in K-12 online and blended learning. The beginning chapters lay the groundwork of the historical, international, and political landscape as well as present the scope of research methodologies used. Subsequent sections share a synthesis of theoretical and empirical work describing where we have been, what we currently know, and where we hope to go with research in the areas of learning and learners, content domains, teaching, the role of the other, and technological innovations.
"This volume attempts to synthesize existing research; in doing so, it will act as an important resource for those interested in this topic. However, there are always new studies, concepts, and domains within K-12 online and blended learning. Therefore, we ask readers to think of this work not as a completed product but rather a flowing conversation. Each section includes potential new areas for growth in understanding practice, policy, and research. We encourage authors to contact us at handbookresearch (at) gmail (dot) com to propose missing research studies for certain chapters or for proposals on new chapters for future volumes. We look forward to hearing from readers and continuing this important conversation regarding K-12 online and blended learning research."
Jim Lerman's insight:
FREE DOWNLOAD OF THE BOOK AVAILABLE FROM THE WEBSITE. CLICK THE TITLE OF THIS POST OR THE IMAGE OF THE BOOK ABOVE.
Digital Student Portfolios are becoming more important now than ever! Students are creating and remixing information like never before – and where is all that amazing work going? At my old school it was wiped off the devices at the end of the year – a heart-wrenching idea that I was personally against. This is why we need to publish student work in one place and let it serve as a home of student reflection, and a become a destination to unleash student pride and curiosity.
There are many reasons to begin the journey to digital portfolios – here are just a few.
Video computer games, virtual labs and activities for learning and reviewing biology content. Great for students and teachers.
BioMan Biology is the fun place to learn Biology! Here you will find learning games, review games, virtual labs and quizzes that will help you to learn about cells, ecology, genetics, physiology, and much more! Note: If you are a teacher, please check out the teacher section for ways to use the site to increase student engagement and learning. Remember, everything on this site is completely FREE to use!
I recently came across an article in Wired Magazine called “Why Kids Can’t Search“. I’m always interested in this particular topic, because it’s something I struggle with in my middle and high school classes constantly, and I know I’m not alone in my frustrations.
Getting kids to really focus on what exactly they are searching for, and then be able to further distill idea into a few key specific search terms is a skill that we must teach students, and we have to do it over and over again. We never question the vital importance of teaching literacy, but we have to be mindful that there are many kinds of “literacies”. An ever more important one that ALL teachers need to be aware of is digital literacy. I could go off in many directions on this, but for the purpose of this post I’m focusing strictly on the digital literacy of searching.
When you’re standing in front of a classroom of students who’re not quite sure they even want to be in your class, much less pay attention to what’s being said, things like neuroscience, research studies, and teaching the way the brain learns are an abstraction.
Yet, brain-targeted teaching can engage and excite students because it taps into factors that stimulate the brain, grab the attention, and set the stage for learning.
Dr. Mariale Hardiman, a former school principal, now professor at Johns Hopkins, developed a teaching framework designed to help teachers, teach the way the brain learns. Practioners of the model, Justin Holbrook, Jeremy Mettler, and Vicky Krug, describe the model as a set of guidelines to help organize material, “It gives you a way to organize the material you’re covering and to explore different ways to communicate it, explains Holbrook.
Krug continues, “Learning only occurs when the student can connect new information to old information. Teaching someone how a car works is pointless if they don’t know what a car is.” Mettler also points out the importance of recognizing it as a non-linear process, “The components are all interrelated.”
This morning I was thinking about the things that all young people should know how to do regardless of income, geographical location, life goals, etc. I started a list – see below. Some have “always” been true – some are unique to this century of learning. Let me know of any other universal skills you believe young people should know how to do.
When we think of audio, we always think of narration. Most of us forget that music and sounds can also be used very effectively to enhance the learning through an online course. So, the audio component in an eLearning course can be defined as a set of elements of narration, music and sounds used to enhance learning effectiveness.
Critical digital literacy is one of the essential required competencies for the 21st century educator. In an era of unprecedented personal publishing, infobesity (information obesity) becomes a real issue. Teachers need to be able to critically assess and evaluate the materials and knowledge they come across. This could be done through adopting a critical thinking lens to filter things that could otherwise unconsciously affect one's stance and interpretation of a given meaning.
Juliet Hinrichsen and Antony Coombs from University of Greenwich developed this excellent framework to help you understand the concept of critical digital literacy. This framework is made up of 5 dimensions:
If you’ve just logged into Facebook or your email for the 10th time today or find yourself thinking in Facebook statuses throughout the day, it may be time to read Leo Babauta’s eBook “Focus: A simplicity manifesto in the age of distraction”.
This free eBook contains dozens of practical suggestions to help you enjoy life more, enhance your creativity and get things done.
If there ever was an equivalent of steroids for focus, this book is it – it’s a great tool to help anyone develop razor sharp focus and churn out quality work.
Keeping students captivated and ready to learn throughout the year is no small task. Here's a list of articles, videos, links, and other resources that offer strategies and advice for keeping them engaged in learning.
James Lerman's insight:
Terrific collection of links to engagement resources for all age levels.
"Resources by Topic:
Tips and Strategies for Keeping Students EngagedEngagement Through ProjectsEngagement Through TechnologyEngagement Through Social and Emotional LearningAdditional Resources on the Web"
This chapter covers a range of different design models or approaches to teaching. There are many more that could have been included. However, it is clear that there is a choice of possible models, depending on a number of factors, most of which are listed in Chapter 5, Building an Effective Learning Environment.
Your choice of model will then depend very much on the context in which you are teaching. However, I have suggested that a key criterion should be the suitability of the design model for developing the knowledge and skills that learners will need in a digital age. Other critical factors will be the demands of the subject domain, characteristics of the learners you will likely be teaching, the resources available, especially in terms of supporting learners, and probably most important of all, your own views and beliefs about what constitutes ‘good teaching.’
Furthermore, the models by and large are not mutually exclusive. They can probably be mixed and matched to a certain degree, but there are limitations in doing this. Moreover, a consistent approach will be less confusing not only to learners, but also to you as a teacher or instructor.
Have you heard about a flipped PD? Well, I haven't till I came across this infographic on Pinterest. A flipped PD is inspired by the the concept of flipped classroom and uses the same philosophy: provide learners with work to do at home , then discussions and feedback in face-to face meeting.According to Bill and Candace, the creators of this visual, there are six main strategies to flip your professional developemt. These strategies are explained below:
To learn more about the Flipped PD concept ,make sure you read these two articles included in the visual :