21st C Learning
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Beyond Technology: Preparing the students of today for the challenges of tomorrow
Curated by Cheryl Frose
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Rescooped by Cheryl Frose from Effective Technology Integration into Education
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3 Ways that Minecraft is Changing Students and Classrooms

3 Ways that Minecraft is Changing Students and Classrooms | 21st C Learning | Scoop.it

We’ve all heard of Minecraft and if you’re a teacher or parent, your kids are certainly well aware of it, too. What started as a dynamic video game that offers social interaction on an interesting platform has transformed into a teaching tool that is changing the way students learn and ultimately the way that teachers teach.


Via Tom D'Amico (@TDOttawa) , Mark E. Deschaine, PhD
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Rescooped by Cheryl Frose from 6-Traits Resources
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"How To Do Research" Game

"How To Do Research" Game | 21st C Learning | Scoop.it
"How To Do Research" game is presented by Kentucky Virtual Library. It's designed for kids to learn how to do research independently with kids-friendly user experience. Did you know that you can ac...

Via Dr. Susan Bainbridge, Gust MEES, Dennis T OConnor
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Javier Antonio Bellina's curator insight, February 24, 2014 12:37 PM

A Game for the children :)

Lotte Schacht's curator insight, September 14, 2014 7:09 AM

Great stuff.

larcher's curator insight, October 19, 2014 11:07 AM

ajouter votre point de vue ...

Rescooped by Cheryl Frose from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Ed Games Need To Fill in Assessment Gaps To Be Fully Useful -- THE Journal

Ed Games Need To Fill in Assessment Gaps To Be Fully Useful -- THE Journal | 21st C Learning | Scoop.it
A joint study on game-playing in K-12 has found that educational game developers could improve the learning impact by making a few changes.

Via Tom D'Amico (@TDOttawa)
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Rescooped by Cheryl Frose from E-Learning and Online Teaching
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Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy

James Paul Gee is an expert on how video games fit within an overall theory of learning and literacy. He is the Mary Lou Fulton Presidential Professor of Lit...

Via JackieGerstein Ed.D., Dennis T OConnor
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Gamechangers Pty Ltd's curator insight, December 12, 2012 8:13 AM

Jim Gee contextualising video games in learning. Insightful as always. 

Martin (Marty) Smith's curator insight, December 30, 2012 10:22 AM

Great video remins me of the book Everything Bad Is Good For You By Steven Johnson.