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Create: 2.0 Tools... and ESL
Best tools and reflections to introduce creative and collaborative learning in education... especially in ESL
Curated by Ricard Garcia
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Excellent Videos OnThe Use of Augmented Reality Apps by Students ~ Educational Technology and Mobile Learning

Excellent Videos OnThe Use of Augmented Reality Apps by Students ~ Educational Technology and Mobile Learning | Create: 2.0 Tools... and ESL | Scoop.it

"Below are some good videos I got a few days ago on examples of how some augmented reality apps are being used with kids to help them improve their learning. If the concept of augmented reality if all new to you then here is a brief definition of it: Augmented Reality is exactly what the name implies: an augmented version of realty created by mixing technology with the known world. It might be a distorted, augmented, or less augmented version of the actual world but in its basic form, augmented reality is a simulation or rather a way of superimposing digital contents into the real context."


Via John Evans
Ricard Garcia's insight:

Hands-on experience is the best way to learn about the use of new techniques, and here's the best example!

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Rachael Jones's curator insight, October 18, 2013 1:10 AM

The Department of Citizenship & Immigration in Australia created an augmented reality app for Harmony day which was AWESOME. I'm all for this near-holographic technology in classrooms! Best thing is - it's technology that gets students out of their chairs and keeps them engaged while they walk around exploring the 360 degree augmented "reality".

NASA also made a cool Mars Rover app.

Judih Weinstein Haggai's curator insight, October 19, 2013 12:11 AM

This offers fascinating possiblities. Just need to sync the equipment and OS

montse lzluzuriaga's curator insight, January 5, 2:41 PM

ideos n ayudar a enfocar el uso de realidad aumentada en el aula.

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Ampr Scavenger Hunt [Augmented Reality Demo]

'ampr' is augmented-reality content designed to enhance your smartphone experience. This video gives a good introduction for AR newbies!

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Aurasma - The world's first Visual Browser, bringing the physical and virtual worlds together

Aurasma - The world's first Visual Browser, bringing the physical and virtual worlds together | Create: 2.0 Tools... and ESL | Scoop.it

The world's first visual browser, bringing the physical and virtual worlds together. Augmented reality brought into education... future? present?


Via Gust MEES
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Stiktu

Stiktu | Create: 2.0 Tools... and ESL | Scoop.it

Stiktu is a new way to be creative and express yourself. Add your thoughts and remarks right on top of objects in the real world. That goes right into our ESL class: Ask students to label objects around them with names, adjectives... ask them to describe colleagues and this description will appear as you place your smartphone or your tablet in front of him... innovation and imagination = learning!

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Getting Learning out of the Classroom with Augmented Reality

Getting Learning out of the Classroom with Augmented Reality | Create: 2.0 Tools... and ESL | Scoop.it

Some examples of how we can actually get students using this technology and how it can superimpose the Internet onto their physical world. So here are some teaching suggestion which exploit two augmented reality type apps and gives students some reading, listening and speaking practice, as well as a bit of exercise.


Via Nik Peachey
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Tomorrow's Tech in Today's Schools: Augmented Reality with Aurasma lite app

Tomorrow's Tech in Today's Schools: Augmented Reality with Aurasma lite app | Create: 2.0 Tools... and ESL | Scoop.it

"Auracaching": As a big fan of geocaching lessons, I have loved the results of getting students up and moving around as they learn various subject matter. For kinesthetic learners there is nothing better. Auracaching brings elements of geocaching in from the outdoors. Teachers or Students create auras about a particular unit or topic.

 

Each Aura (or station) should prompt an action from the participants. Then place the objects in various places around the room or building. The teacher then gives the students hints about where each aura can be found. Once each aura is found the student completes the activity prompted by the Aura.


Via Gust MEES
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