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Here's a new version of the prezi... just some tweaks to add a couple of tools. I hope you find it useful
Forget devices, the future of education technology is all about the cloud and anywhere access.
Technology allows students to become more independent in the classroom. But is the change from teacher to facilitator a positive move for the profession? Mike Britland is firmly in favour
There are a whole host of fantastic channels on YouTube for teachers out there with great educational content to take advantage of. Here are 7 of the best.
Dunked makes creating your online & mobile portfolio website super simple. Showcase your design, illustration, photography and other creative work on any device.
Via Ana Cristina Pratas, Pilar Pamblanco
Recently, I've been spending quite a bit of my time researching how to use Pinterest in the classroom in a way that is meaningful and relevant. I've posted a couple of articles about Pinterest befo...
Via Beth Dichter
Augmented reality allows someone to add another layer to an existing image. For example, imagine holding your phone over a poster on the wall as if you were going to take a photo of that poster, and then instantly a video starts playing to offer you additional information about that particular poster. Pretty cool, right? The first time it happens, it seems like magic.
Via Nik Peachey
How do you use flashcards in your class? Watch Vikki, and then download activities, tools and more to use in your own classroom. Useful links & resources Fla...
Theories of Learning. Connectivism: A new type of learning for the digital age
Via Susan Bainbridge
From vibrant communities on social media to inventive lessons using video conferencing, Joe Dale explores how languages teachers have embraced technology in the classroom
Critical thinking, risk taking, and collaboration -- along with academics and discipline -- are just some of the areas where Bates Middle school educators re...
Most teachers t think that students today have a problem paying attention. They seem impatient, easily bored.
I’ve argued that I think it’s unlikely that they are incapable of paying attention, but rather that they are quick to deem things not worth the effort.
Via Nik Peachey
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There are so many tools that educators can use to get students interested and engaged in their work. Like most teachers today, I integrate technology into my instruction everyday. I'm lucky to work i
Extending on our post last month about why Instagram can have a place in the classroom, Using Instagram in an Educational Context, this week we delve into
Via Luísa Lima
Does new technology conflict with or complement established teaching and learning? What is the impact on the teaching profession as we have traditionally known it? Will the power of the internet, with new innovations such as Massive Open Online Courses (MOOCs), create an unstoppable ‘avalanche’ of education reform, or are these reforms a false revolution? Can the value of face-to-face quality learning and student-teacher relationships ever really be questioned, at any level of education? Will the class room, lecture theatre, and traditional notion of education space – schools and universities – be usurped by a screen, online and distance learning, or alternative spaces such as the workplace, home, or concert-hall?
Via Nik Peachey
The Flipped Classroom: The Full picture is not about watching videos as homework.
Via JackieGerstein Ed.D.
Secret messages have been used since the ancient times. Today, I would like to introduce you a ... http://t.co/0bZWj7tlQW #esl #efl #ELT
The MFL Times Daily, by MFL Times: updated automatically with a curated selection of articles, blog posts, videos and photos.
According to gamification.org, gamification “typically involves applying game design thinking to non-game applications to make them more fun and engaging.” In education, teachers have gamified the running of their classrooms as well as incorporating game design into the curriculum itself. In this blog post, we’ll explore why you might want to gamify your classroom, examples of gamification, and how to gamify with Moodle.
Via Mercedes Kamijo, xavier suñé
"The evolution of the web from Web 1.0 to Web 2.0 and now to Web 3.0 can be used a metaphor of how education should also be evolving, as a movement based on the evolution from Education 1.0 to Education 3.0."
Via Beth Dichter
Play text adventure games, create and share your own interactive fiction stories.
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