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Best tools and reflections to introduce creative and collaborative learning in education... especially in ESL
Curated by Ricard Garcia
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The Ultimate Guide to Gamifying Your Classroom | Edudemic

The Ultimate Guide to Gamifying Your Classroom | Edudemic | Create: 2.0 Tools... and ESL | Scoop.it
Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners.

When gamifying a classroom there are several things you’ll need to consider. The first is content, as in what are you trying to teach? Like any lesson or unit plan, you’ll need to figure out how to organize and assess new material. You’ll also need to consider your students. What kind of learners are they? What information do they already know? You’ll need to have a basic understanding of your students’ technology skills and how much support each student may need. You’ll want to consider putting together a training manual or some other support system for students who may need extra help. You’ll also need to consider your own comfort level with technology and the actual technology available to you. These considerations may lead you to designing your own game, or relying one a template or already built quest.

Via John Evans
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Ricard Garcia's curator insight, August 4, 2015 3:33 AM

A good summary with everything there is to know about gamification.

Mª Jesús García S.M.'s curator insight, October 2, 2015 1:37 AM

#Gammification

Very interesting considerations

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The MindShift Guide to Digital Games and Learning

The MindShift Guide to Digital Games and Learning | Create: 2.0 Tools... and ESL | Scoop.it
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
Ricard Garcia's insight:

Worth reading. Clear and helpful!

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Classcraft - Make learning an adventure

Classcraft - Make learning an adventure | Create: 2.0 Tools... and ESL | Scoop.it
Ricard Garcia's insight:

If Class Dojo reintroduces the concept of rewards within an ICT environment, Classcraft improves it by turning the classroom into a sci-fi/fantasy role-play scenario. Extremely interesting to investigate!!

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How Video Games Are Changing Education

How Video Games Are Changing Education | Create: 2.0 Tools... and ESL | Scoop.it
Schools have found an alternative way to equip children with flexible and adaptive skills by allowing them to learn through playing video games.
Ricard Garcia's insight:

Comprehensive infography displaying scenarios we find when introducing games in education... typologies, competencies and skills covered.

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Tonya D Harris's curator insight, January 27, 2014 6:44 PM

List of recommended games that are tailored to academic subjects. 

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Getting the Facts on Game Based Learning (INFOGRAPHIC)

Getting the Facts on Game Based Learning (INFOGRAPHIC) | Create: 2.0 Tools... and ESL | Scoop.it
The Knowledge Guru team knows how effective serious games and game based learning are, that's why we've developed an entire learning game engine focused on making game based learning easier to impleme...

Via Beth Dichter
Ricard Garcia's insight:

This infographic shows proof of how useful it is to use games in education. Worth a look.

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Florence MOZZO's comment, August 9, 2013 3:10 AM
Thank you for this infographic and the sources you used, the importance of having fun while learning seems to increase in education. Good news !
Ines Evaristo's curator insight, August 21, 2013 6:53 PM

Una buena infografía que resume estudios con resultados del efecto de los videojuegos en el aprendizaje de la educacion superior, cosa que no habia visto mucho.  Además, el inicio es bastante claro, hacer un videojuego "serio" o educativo es doble reto: lograr los objetivos de aprendizaje propuestos y diseñar un gameplay igualmente divertido, motivador, estimulante... es la diferencia entre un videojuego educativo de un juego didactico.

Taryn Coxall's curator insight, October 8, 2013 10:24 PM

This article gives great insight into the upcoming phenominon of "Game Based Learning".Although i have never seen it in my practises, after reading abit about it, i believe game based learning is something i would incoperate into my own classroom. Game Based learning provides a stimulating and engaging way of learning for children on a wide range of educational areas and topics. It is proven through this approach to learning students aremore likely to become motivated to learn, become increasingly engage and excel in their learning. 
Although many peoleay belive an "old school" approach to teaching is best, i feel it is highly necassary to kepp up with the fast moving pace of technology on offer, and use theseresources to help student in the classroom. Most learners that i have come aross are kinaesthetic learning, being one myself i can see how these games will help a variety of different learners and create opportunity for divergent thinking.

great resource which has iven me great insight.  

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The Ultimate Guide to Gamifying Your Classroom | Edudemic

The Ultimate Guide to Gamifying Your Classroom | Edudemic | Create: 2.0 Tools... and ESL | Scoop.it
Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners.

When gamifying a classroom there are several things you’ll need to consider. The first is content, as in what are you trying to teach? Like any lesson or unit plan, you’ll need to figure out how to organize and assess new material. You’ll also need to consider your students. What kind of learners are they? What information do they already know? You’ll need to have a basic understanding of your students’ technology skills and how much support each student may need. You’ll want to consider putting together a training manual or some other support system for students who may need extra help. You’ll also need to consider your own comfort level with technology and the actual technology available to you. These considerations may lead you to designing your own game, or relying one a template or already built quest.

Via John Evans
Ricard Garcia's insight:

A good summary with everything there is to know about gamification.

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Mª Jesús García S.M.'s curator insight, October 2, 2015 1:37 AM

#Gammification

Very interesting considerations

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The 23 Best Game-Based Education Resources for 2014 | Edudemic

The 23 Best Game-Based Education Resources for 2014 | Edudemic | Create: 2.0 Tools... and ESL | Scoop.it
Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time.

Via John Evans
Ricard Garcia's insight:

The more background we have, the better the outcome!

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Tony Guzman's curator insight, November 18, 2014 3:04 PM

This article shares over 20 different game-based resources to help you get started with adding game elements into your courses. Have you added any of these to your courses already?

Luigina Sgarro's curator insight, December 5, 2014 4:38 AM

Enjoy learning!

Bonnie Bracey Sutton's curator insight, January 8, 2015 9:53 PM

https://www.kickstarter.com/projects/melaniestegman/immune-defense-video-game-join-the-oldest-battle-o is missing here.

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3 Edtech Tools You Can Use To Gamify Your Classroom - Edudemic

3 Edtech Tools You Can Use To Gamify Your Classroom - Edudemic | Create: 2.0 Tools... and ESL | Scoop.it
Gamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner. There is an explosion of EdTech tools destined to gamify the …
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Teaching Empathy Through Digital Game Play

Teaching Empathy Through Digital Game Play | Create: 2.0 Tools... and ESL | Scoop.it
Video games can offer a playful approach to learning a new concept, providing a jumping off point for diving deeply into a topic. Games can’t do all the teaching, but they are an engaging way to get kids thinking -- even about ethics.
Ricard Garcia's insight:

How to use the MIT game Quandary to foster empathy and decision making amongst students

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