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Best tools and reflections to introduce creative and collaborative learning in education... especially in ESL
Curated by Ricard Garcia
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Classcraft - Make learning an adventure

Classcraft - Make learning an adventure | Create: 2.0 Tools... and ESL | Scoop.it
Ricard Garcia's insight:

If Class Dojo reintroduces the concept of rewards within an ICT environment, Classcraft improves it by turning the classroom into a sci-fi/fantasy role-play scenario. Extremely interesting to investigate!!

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How Video Games Are Changing Education

How Video Games Are Changing Education | Create: 2.0 Tools... and ESL | Scoop.it
Schools have found an alternative way to equip children with flexible and adaptive skills by allowing them to learn through playing video games.
Ricard Garcia's insight:

Comprehensive infography displaying scenarios we find when introducing games in education... typologies, competencies and skills covered.

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Tonya D Harris's curator insight, January 27, 6:44 PM

List of recommended games that are tailored to academic subjects. 

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Getting the Facts on Game Based Learning (INFOGRAPHIC)

Getting the Facts on Game Based Learning (INFOGRAPHIC) | Create: 2.0 Tools... and ESL | Scoop.it
The Knowledge Guru team knows how effective serious games and game based learning are, that's why we've developed an entire learning game engine focused on making game based learning easier to impleme...

Via Beth Dichter
Ricard Garcia's insight:

This infographic shows proof of how useful it is to use games in education. Worth a look.

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Florence MOZZO's comment, August 9, 2013 3:10 AM
Thank you for this infographic and the sources you used, the importance of having fun while learning seems to increase in education. Good news !
Ines Evaristo's curator insight, August 21, 2013 6:53 PM

Una buena infografía que resume estudios con resultados del efecto de los videojuegos en el aprendizaje de la educacion superior, cosa que no habia visto mucho.  Además, el inicio es bastante claro, hacer un videojuego "serio" o educativo es doble reto: lograr los objetivos de aprendizaje propuestos y diseñar un gameplay igualmente divertido, motivador, estimulante... es la diferencia entre un videojuego educativo de un juego didactico.

Taryn Coxall's curator insight, October 8, 2013 10:24 PM

This article gives great insight into the upcoming phenominon of "Game Based Learning".Although i have never seen it in my practises, after reading abit about it, i believe game based learning is something i would incoperate into my own classroom. Game Based learning provides a stimulating and engaging way of learning for children on a wide range of educational areas and topics. It is proven through this approach to learning students aremore likely to become motivated to learn, become increasingly engage and excel in their learning. 
Although many peoleay belive an "old school" approach to teaching is best, i feel it is highly necassary to kepp up with the fast moving pace of technology on offer, and use theseresources to help student in the classroom. Most learners that i have come aross are kinaesthetic learning, being one myself i can see how these games will help a variety of different learners and create opportunity for divergent thinking.

great resource which has iven me great insight.  

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3 Edtech Tools You Can Use To Gamify Your Classroom - Edudemic

3 Edtech Tools You Can Use To Gamify Your Classroom - Edudemic | Create: 2.0 Tools... and ESL | Scoop.it
Gamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner. There is an explosion of EdTech tools destined to gamify the …
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Teaching Empathy Through Digital Game Play

Teaching Empathy Through Digital Game Play | Create: 2.0 Tools... and ESL | Scoop.it
Video games can offer a playful approach to learning a new concept, providing a jumping off point for diving deeply into a topic. Games can’t do all the teaching, but they are an engaging way to get kids thinking -- even about ethics.
Ricard Garcia's insight:

How to use the MIT game Quandary to foster empathy and decision making amongst students

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