Creative Tools... and ESL
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Creative Tools... and ESL
Best tools and reflections to introduce creative and collaborative learning in education... especially in ESL
Curated by Ricard Garcia
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Rescooped by Ricard Garcia from iPads, MakerEd and More in Education
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The Ultimate Guide to Gamifying Your Classroom | Edudemic

The Ultimate Guide to Gamifying Your Classroom | Edudemic | Creative Tools... and ESL | Scoop.it
Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners.

When gamifying a classroom there are several things you’ll need to consider. The first is content, as in what are you trying to teach? Like any lesson or unit plan, you’ll need to figure out how to organize and assess new material. You’ll also need to consider your students. What kind of learners are they? What information do they already know? You’ll need to have a basic understanding of your students’ technology skills and how much support each student may need. You’ll want to consider putting together a training manual or some other support system for students who may need extra help. You’ll also need to consider your own comfort level with technology and the actual technology available to you. These considerations may lead you to designing your own game, or relying one a template or already built quest.

Via John Evans
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Ricard Garcia's curator insight, August 4, 2015 3:33 AM

A good summary with everything there is to know about gamification.

Mª Jesús García S.M.'s curator insight, October 2, 2015 1:37 AM

#Gammification

Very interesting considerations

Rescooped by Ricard Garcia from Competències digitals
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World of Classcraft

World of Classcraft | Creative Tools... and ESL | Scoop.it

"World of Classcraft is an educational augmented-reality multiplayer role-playing game. Played in the classroom, students play as one of three classes, gaining awesome powers, while risking a terrible death."


Via Artur Coll
Ricard Garcia's insight:

A very interesting way of incorporating gaming in the learning process... we can't miss the fact that this is here to stay!

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Rescooped by Ricard Garcia from iPads, MakerEd and More in Education
Scoop.it!

The Ultimate Guide to Gamifying Your Classroom | Edudemic

The Ultimate Guide to Gamifying Your Classroom | Edudemic | Creative Tools... and ESL | Scoop.it
Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners.

When gamifying a classroom there are several things you’ll need to consider. The first is content, as in what are you trying to teach? Like any lesson or unit plan, you’ll need to figure out how to organize and assess new material. You’ll also need to consider your students. What kind of learners are they? What information do they already know? You’ll need to have a basic understanding of your students’ technology skills and how much support each student may need. You’ll want to consider putting together a training manual or some other support system for students who may need extra help. You’ll also need to consider your own comfort level with technology and the actual technology available to you. These considerations may lead you to designing your own game, or relying one a template or already built quest.

Via John Evans
Ricard Garcia's insight:

A good summary with everything there is to know about gamification.

more...
Mª Jesús García S.M.'s curator insight, October 2, 2015 1:37 AM

#Gammification

Very interesting considerations

Rescooped by Ricard Garcia from Competències digitals
Scoop.it!

Minecraft en el aula

Minecraft en el aula | Creative Tools... and ESL | Scoop.it
Proyecto de los alumnos de 6º de Primaria del Colegio Alameda de Osuna, en el uso de minecraft en el aula.

Via Artur Coll
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