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Create: 2.0 Tools... and ESL
Best tools and reflections to introduce creative and collaborative learning in education... especially in ESL
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Teaching Empathy Through Digital Game Play

Teaching Empathy Through Digital Game Play | Create: 2.0 Tools... and ESL | Scoop.it
Video games can offer a playful approach to learning a new concept, providing a jumping off point for diving deeply into a topic. Games can’t do all the teaching, but they are an engaging way to get kids thinking -- even about ethics.
Ricard Garcia's insight:

How to use the MIT game Quandary to foster empathy and decision making amongst students

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Quandary Home Page

Quandary Home Page | Create: 2.0 Tools... and ESL | Scoop.it

Quandary is an application for creating Web-based Action Mazes. An Action Maze is a kind of interactive case-study; the user is presented with a situation, and a number of choices as to a course of action to deal with it. On choosing one of the options, the resulting situation is then presented, again with a set of options. Working through this branching tree is like negotiating a maze, hence the name "Action Maze".

Action mazes can be used for many purposes, including problem-solving, diagnosis, procedural training, and surveys/questionnaires.

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