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Integrating Tech into the Classroom

Integrating Tech into the Classroom | 1251EDN | Scoop.it

Via Wayne Lang
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Wayne Lang's curator insight, May 9, 2013 8:23 PM

This is a brilliant resource for you to explore. Such amazing exemplars of ICT use across the curriculum. I would be inspired to produce an outstanding Task 4 response.

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A Wonderful Visual on How to Use SAMR Model On Different Classroom Tasks ~ Educational Technology and Mobile Learning

A Wonderful Visual on How to Use SAMR Model On Different Classroom Tasks ~ Educational Technology and Mobile Learning | 1251EDN | Scoop.it

"In this quick post I want to share with you this beautiful interactive image on the SAMR model. I learned about this resource from a tweet shared by our colleague David Fife. As you can see from the image below, iPadders provided examples of how to use each classroom task according to the different SAMR categories. And in each category, a set of apps and tools are provided to help you carry out the task under study. I invite you to have a look and share with your colleagues. Enjoy"


Via John Evans
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Christy P.Novack's curator insight, February 23, 2014 12:14 PM

Another example of SAMR model.

Ness Crouch's curator insight, February 23, 2014 6:23 PM

I've heard a lot about SMAR but never really taken the time to look into it. It might be time now that I'm looking at integrating more technology into my classroom. This model clearly supports technology and expects the use of it. 

Richard Whiteside's curator insight, February 27, 2014 6:42 PM

Explains a lot about how digital tech can help, though on investigation this seems to be a model developed seemingly from nowhere without much academic work behind it. Example of a simple model stating the obvious? Does it matter that it's origins are hazy? Having had the chance to look into it and its creator, it's interesting to note how popular it is and how accepted it is, without much critique. Is it really that great a model?! Just wondering! Raises a lot of questions.

Rescooped by Linda from Technological Pedagogical Content Knowledge (TPACK)
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TPACK Newsletter, Issue #16, May 2013 | Punya Mishra's Web

TPACK Newsletter, Issue #16, May 2013 | Punya Mishra's Web | 1251EDN | Scoop.it
A universally designed for learning (UDL) infused technological pedagogical content knowledge (TPACK) practitioners' model essential for teacher preparation in the 21st century. Journal of Educational Computing Research, ...

Via prof_fiol
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Rescooped by Linda from SAMR model
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SAMR: Augmenting your Creativity and Amplifying your Curiosity

SAMR: Augmenting your Creativity and Amplifying your Curiosity | 1251EDN | Scoop.it
While there has been a bit of question as to the effectiveness of SAMR, a shift to move beyond SAMR, and a few proposed changes to the structure of the model floating around online, I have to say that hearing Dr.

Via markwcarbone
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Interesting Chart Outlining the Differences between Pedagogy, Andragogy, and Heutagogy ~ Educational Technology and Mobile Learning

Interesting Chart Outlining the Differences between Pedagogy, Andragogy, and Heutagogy ~ Educational Technology and Mobile Learning | 1251EDN | Scoop.it

Via Leanna K Johnson
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Leanna K Johnson's curator insight, November 25, 2013 11:43 AM

As more and more learners are active to online learning, this resource delves into their differences.

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Definition Of Digital Citzenship

Definition Of Digital Citzenship | 1251EDN | Scoop.it
“ What is the definition of digital citizenship?”
Via Ron Monin
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Global Students- Global Perspectives Projects

Global Students- Global Perspectives Projects | 1251EDN | Scoop.it
I am pleased to share with you an opportunity for Middle School Students to collaborate on a global perspectives project. Mark Engstrom, the Assistant Principal and Middle School Geography teacher ...

Via Wayne Lang
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Peta-Dannielle Adda's curator insight, April 8, 2014 1:17 AM

opening students' minds up to existing real world projects so that they can see that learning does not just exist in the four walls of their classroom. Giving students' the ability to learn at any time, any where, to be able to take any task and learn from their own participation and then create and share ideas that express themselves to a wider audience is the ultimate goal of learning.

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5 Tips For Making Your Class As Addictive As A Game - Edudemic

5 Tips For Making Your Class As Addictive As A Game - Edudemic | 1251EDN | Scoop.it
Game designers have mastered certain tricks that make games so addictive that people can’t stop playing them. Here are the top five secrets that game designers know, and some tips on how you can use these same game dynamics to make learning in your classroom as addictive as gaming.

Via David Kelly
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David Kelly's curator insight, February 26, 2014 12:30 AM

While this article talks in the context of classroom and academic settings, the lessons shared from games can be applied to just about all learning scenarios.

Rescooped by Linda from Technological Pedagogical Content Knowledge (TPACK)
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Workshop on Research Trends in Technological Pedagogical ...

Workshop on Research Trends in Technological Pedagogical ... | 1251EDN | Scoop.it
Because my research team at METU started working on couple projects in the implementation of technological pedagogical content knowledge (TPACK) framework in teacher education, I wanted to discuss how TPACK has ...

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SAMR success is NOT about Tech |  IPAD 4 SCHOOLS

SAMR success is NOT about Tech |  IPAD 4 SCHOOLS | 1251EDN | Scoop.it
Quick refresh. If you aren't aware of the S.A.M.R. model (devised by Ruben R. Puentedura – @rubenrp) then in simple form it explains the common journey teachers go through when introducing technology.

Via markwcarbone
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SAMR as a reflective tool | eLearning @ SIS

SAMR as a reflective tool | eLearning @ SIS | 1251EDN | Scoop.it

Posted by John Burns on September 10, 2012. I've used Dr. Ruben Puentedura's SAMR model over the last few years to discuss the integral use of technology (http://bit.ly/j6O8D) and also as a reflective framework for ...


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The ABCs of Digital Citizenship

The ABCs of Digital Citizenship | 1251EDN | Scoop.it

Terry Heick's has created a excellent list of 26 'Bits & Pieces Of Digital Citizenship' that ALL citizens need to know.


Via Andrea Zeitz, Leanna K Johnson
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