In an era of crowded classrooms, students in the computer science class at Malden High School had plenty of room to spread out as they whiled away the final hours of the school year tinkering with programming code.
Names: Samantha Music & Kerri Killen Degree: Bachelor of Biomedical Engineering University: Stevens Institute of Technology Grad year: 2012 Employer: Versor Inc. Industry: Medical Devices Title: Co-Founders / COO CFO Compensation: Zero so far!
Versor Inc. is the brainchild of Samantha Music and Kerri. Killen. The company and product stemmed from a senior year design project at Stevens Institute of Technology. During the project Samantha and Kerri invented a medical device to measure the range of motion in spinal patients. The company's goal now is to manufacture the device to clinical standards and distribute it to physicians. How cool is that?
The senior year design project was a challenge to invent a way to measure range of motion without x-rays.
Samantha and Kerri came up with a series of sensors they call the Versor.
The Versor provides pre and post-operative measurements of spinal movement for diagnosis.
The user straps on the device and does a series of range-of-motion exercises. The device provides angular output over 3 dimensions.
The spine is a tricky series of joints because it moves not only forward, backwards, and laterally, but also rotationally. Most people who bend forward, for example, don't bend straight forward. They twist or rotate.
Not every coder job involves working in a blue chip tech company or Silicon Valley startup.As British technologist, Conrad Wolfram said in a TED talk on teaching math with computers: “In the real world math isn’t necessarily done by mathematicians.
Modern learning is more about discovery. It’s not so much waiting as doing, says Will Richardson. Learners should be empowered to continue learning and to use their interests to fuel projects that they care about.
Earlier this month NASA announced that the Hubble Space Telescope found evidence of a planet forming 7.5 billion miles from its star. This astonishing discovery challenges all of our current theories about how planets develop.
A professional development program to provide teachers with tools and strategies for using mobile learning in the classroom has had a positive effect on student engagement and interest in STEM subjects, according to new research.
The goal of the Science Game Center is to demonstrate to teachers, scientists, museums, and parents the myriad ways games can be used to improve education in math and science. The Science Game Center will provide a place where users can describe their experiences with math and science games, gather information on game strengths and weaknesses, and share tips on how to use games to help students reach their educational goals.
The Science Game Center will have
a curated List of Science Games searchable by platform and by curated list of conceptspublic reviews for each game with 5 star ratings for Fun, Science, and Teaching Effectivenessability to search for reviews by Teachers, Scientists, or by age of reviewerlong form authoritative discussion by FAS, teacher and scientist for each game
How it works
Any Science Game Center user can write an "Amazon style" review, with three 5-point ratings for Fun, Learning, and Science. Additionally, FAS will vet teachers and scientists and provide them appropriate user profiles. Students under 13, with their parent’s permission, can review games, too. All reviews will be searchable by age of the reviewer, and by reviewers’ area of expertise. A central location for information on many games and with many types of reviewers, theScience Game Center will also increase the audience for each game. A 5th grade teacher can find a game that is intended for AP biology students, reported by scientists to teach basic cell biology, has been used by other 5th grade teachers, and favorably reviewed by 5th grade players.
The BlackBerry Scholars Program, one of Alicia’s first undertakings as BlackBerry’s Global Creative Director, is designed to encourage women to enter careers in STEM, which will shape the future of technology and mobile computing.
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