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A new report notes that many high school students lose interest in STEM despite bright job prospects
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A number of New York City high school students have been busy getting a jump on the silicon alley scene this summer, attending workshops and competitions geared towards developing skills in science, technology, engineering and math, known as STEM.
The Thomas B. Fordham Institute contends that the Next Generation Science Standards fail to adequately align with the common-core math standards.
Here's how you can begin to ramp up for great STEM learning by following some advice gathered from educators who’ve been teaching STEM classes successfully for several years.
ALPENA - Two Alpena High School teachers recently attended a conference at Michigan Technological University in Houghton-Hancock to learn how to...
The development of world-class talent in science, technology, engineering, and mathematics (STEM) is critical to America’s global leadership. The Obama Administration understands that fostering an open and diverse scientific community that draws from an array of unique experiences and viewpoints is a necessary step to realizing this goal.
Even as the gender divide in some areas of science has diminished, a stubborn gap has persisted in high school physics.
The Spirit of Innovation Challenge is where students become rock stars!
The Conrad Foundation’s Spirit of Innovation Challenge invites high school students and their coaches (teachers, parents) to Get Their Genius On during its annual competition. Using science, technology, engineering and math skills, teams develop innovative products to help solve global and local problems while supporting global sustainability. As part of the program, the Conrad Challenge matches participants with world-renowned scientists, engineers and entrepreneurs as mentors to assist with advanced academic and business principles.
Student teams compete for awards and recognition, including a chance to attend the annual Innovation Summit where they will present their products and vie for seed grants, patent support and commercial opportunities.
"The Makerspace program aims to build literacy in design, science, technology, engineering, art, and mathematics, by combining what O’Reilly Media, MAKE magazine, and Otherlab have learned about the maker community. We wish to do this with as much engagement as possible with the broader maker community to leverage the fantastic energy and talents of everyone doing beautiful things.
"Our emphasis will be threefold:
1) Self-directed learning (building your own project as a better motivator to engage in engineering).2) Lower the cost of building and realizing dream projects through lower cost tools (software and hardware.)3) Making making more social and engaging."
MAKE, the organization behind Maker Faire and a prime engine in the maker movement, has received a significant grant from DARPA. This alliance of educators with a major govenment defense agency has occasioned considerable discussion and debate. In this blog post, MAKE leader, Dale Dougherty, describes the organization's thought processes in submitting and accepting the grant. In doing so, he outlines the project's objectives and methods with great clairty. This offers those interested in the maker movement a compelling set of unified ideas to advance their work.
Science education professor Christopher Emdin knows how to get his students interested in science: Rap about it. Together with the hip-hop artist GZA and rap ly
One of the biggest tech trends to follow is the evolution of 3D printing -- not just in the consumer market, but also in education. But to use 3D printers, students will need to learn how to design using digital programs.
We live in a world of mass-produced products and modern technology -- technology that has made it easy for an individual to create and distribute customized and unique items sans manufacturers. And this ability has created the maker movement -- "an evolution of millions of people who are taking big risks to start their own small businesses dedicated to creating and selling self-made products," according to the Huffington Post.
And this movement is starting to make headway in some science, technology, engineering and math curriculum.
Playing an action video game “can virtually eliminate” the gender difference in a basic capacity researchers call spatial attention, while at the same time reducing the gender difference in the ability to mentally rotate objects, a higher-level...
Less than a year ago, Debbie Sterling’s concept of a toy that would teach engineering skills to little girls was nothing more than a prototype on Kickstarter.
Today, GoldieBlox holds the distinction as one of Amazon’s top 100 toys (top 20 as of this writing). The toy, which teaches engineering skills through the adventures of kid inventor Goldie, is available in 600 Toys “R” Us stores, and 400 other toy stores nationwide.
Classroom teachers are using more computer games in the classroom, and a UW researcher is working on ways to make games more effective at teaching math.
Google's first Geek Street Fair turned Chelsea’s 14th Street Park into a veritable smorgasbord of science, technology, engineering and math.
Meet the 2013 New York Makers Don’t Miss These Exhibits Meet the 2013 New York Makers Explore makers and projects coming to World Maker Faire New York 2013. You can choose to browse by topic below or you can browse maker exhibits alphabetically.
Eureka Moment “When I was a PhD student at UC Berkeley, I was designing games in my spare time and noticed that many players were looking for ways to take their gaming skills, like collaboration and collective intelligence, and apply them to...
Are you succeeding in science lab instruction with minimal equipment? The Shell Science Lab Challenge gives you an opportunity to share your exemplary approach for a chance to win a school science lab makeover support package valued at $20,000!
Developed by Maryland Public Television in partnership with The Math Forum at Drexel University and the International Society for Technology in Education, Mathlanding is a new website to support elementary math instruction.
Just because it didn't yet exist didn't mean demand wasn't there.
“... Design and thinking is … idea of making creative leaps to come up with a solution... allows people to not just be problem solvers with explicit, but also tacit knowledge... they are learning ...
Curriki resource: This is a very fun Geometry and STEM wiki; I teach everything with arts and sciences and humanities.
Though spatial skills -- the ability to find meaning in the shape, size, orientation, or trajectory, of objects -- are valuable, the tactics we use to measure student outcomes don't always include these important skills.
Home 3D printers - particularly FDM, Makerbot-like devices - are still in their infancy and, as such, are untested when it comes to safety.
The maker movement has the opportunity to transform education by inviting students to be something other than consumers of education. They can become makers and creators of their own educational li...